AMD y NVIDIA They spend huge sums of money on designers and service managers and some studios to develop games and engines that can drive the performance of their graphics cards over their competitors.
Intel is famous in the software world for copying this strategy and removing it extensively, but on a CPU. Now also in the context of Tiger Lake's proximity and its associated launch, it announces with Microsoft a partnership that will offer its first Triple A product.
Tiger Lake LP is coming this year and will be fully upgraded to Gears Tactics
The first pawn is moving and will arrive within a few months, meanwhile, the bishops have been approaching the battlefield from behind and for months. Intel at the end of 2019 let's see its development kit for Ponte Vecchio, the first GPU with Xe architecture in the hands of engineers and where thanks to the company-created organization and its drivers, we know it will no longer rely on OEMs.
So, its latest driver 26.10.100.8141 is the first to not only feature Gears Tactic functionality as it is, but also the first one that is completely public and available for download on its website and will be overwritten by custom driving teams. OEM.
What does this mean? That Intel took over from now on all those machines made by OEMs and that depended on the drivers who work constantly to make the GPUs. This does not apply to corporate customers, who will need to continue to use certain OEM driver drivers.
The alliance will bring VRS and Async Compute to Intel cards
One of the great things about the merger between big companies is the introduction of technology that up to now could not be used by Hardware with software. Therefore, Coalition has partnered with Intel in two specific areas to deliver high performance:
- Flexible Shading.
- Async Compute
These are two strategies that we've already talked about a lot and that affect a lot of game performance, as long as they are supported by hardware. The first converts the number of pixels affected to the screen pixel shaders. The higher number of affected pixels results in less GPU performance, which increases the performance of the game.
The second is simply the ability to work with loads that are closely related to graphics, so that many tasks can be performed simultaneously and thus loads are optimally optimized for hardware.
In fact, this is the first of the announcements we will see in the coming months by Intel, where as the launch date approaches Tiger Lake and especially Ponte Vecchio, these should be made visible to everyone.