There’s nothing we love more than waiting for a game to come out that’s one of the most excited and running after a few days to deliver bombastic news of its overwhelming success. And with Diablo IV it was clear that something like this was going to happen, so the idea that Blizzard’s fastest-selling development throughout its history. But in the saga… there is a trick.
And it is that Blizzard is not one of those companies that does not know how to live successfully. it’s been doing it almost since Warcraft IIwhen it became a multiplayer fever in the second half of the 90s. Then came the StarCraft
Of course, you have to keep in mind that Blizzard has been moving like a fish in water with the reserves open for many months, so we can not say that everything must be attributed to the release date: It doesn’t seem like there were any crowds to grab Diablo IV because many alternatives have been sent through Battle.net and the alternatives themselves stores from PlayStation and Xbox.
Where is the trap ?
The first thing to say is that A Diablo IV they placed the tagline of being “the best-selling game in Blizzard history”, which does not mean that it will be the one that will succeed in selling the most when we add up all the cumulative years that it has left to live. He therefore comes to tell us that in net number of units, he has exceeded all the launches that those of Irvine have made in the first hours.
But of course, Diablo IV he was playing with a lot of advantages, because he was one of the few – if not the only one except Surveillancewhich was a new IP– which hit stores in three massive formats at once: PC, where it is already common for Blizzard to work on this type of franchise, PS5 and Xbox Series X|S. So it makes sense that adding these three platforms would give us a much higher number of launch units sold as a result. Specifically, more than three million, which are those that had accumulated until a few hours ago. In the case of Diablo III
It is obvious that Blizzard is one of the companies that counts its releases in the tens of millions of units sold and that, moreover, power your community with competitive seasons, rewards and shops where we can spend real money, further swelling the coffers of North Americans. Even so, it is a milestone that such a franchise fishbowl has managed to make its way into a market where it often seems like if you step out of certain genres and conventions, there’s no chance of success.
And with Diablo IV it is clear that this is not the case. Fortunately.