The announcement of a redo for the classic PS2 raised a lot of dust. So much so that there are those who believe that the change of Solid Metal Gear 3 A metal gear solid delta could carry inside something more than a simple update of the graphic part, the sound, the game mechanics and even the story. For what we warn you: you need to slow down this euphoria that has been unleashed among some fans.
And it is that this policy of redone that Konami realizes, because They don’t seem to follow a reasonable order. Con silent Hill the japanese have pass to do nothing with the first title and directly decided to start with the second, whereas with Solid metal gear
Wouldn’t it make more sense to start with a redo From the first Solid metal gear for PlayStation, then the second for PS2 and continue in this order one by one? Unfortunately Konami is not at this time when it can cope with large-scale projects And, because of this, the decisions they make seem to directly depend on how easy or difficult the job of rebuilding one of their best-selling titles is.
Won’t change the plot
Say it openly. Konami has decided to do the redo of metal gear solid 3 snake eater because, temporarily, it is the one who could most deserve to have it, enough years have passed for the original to be perceived as something older and worn, graphically dated, and in need of a lick of paint. Plus, they sure do keep all the development material from it, and with almost absolute certainty, a good chunk of it is usable for a project like this.
Why do we say this? Well, in recent days Konami’s statements have reached the media where the company talks about a lot of things: if Kojima participated in this redo (which no sane person could imagine), the solvency of the study in charge of the works (unspoken excuse…) and other trifles like the fact that all lines of dialogue from the original are going to be fully reused in this Metal Gear Solid Delta Snake Eater.
In effect, the voices have already been told by Konami that they will be the same as the original game, so the already saved dialog file will come back with that title. This, of course, leaves us with an easily imagined conclusion: no one expects the plot of Naked Snake and its Cold War against the Soviet Union to be altered…unless the sound editor is a genius capable of transforming what we have already seen in the 2004 title working with the same material.
Thus, information such as this clearly shows that Konami is no longer what it used to be, which is no longer there to take on the challenge of AAA developments and that everything redone who can reach us will do so without orders or gigs, depending on how easy it is to program it, without investing in new or additional content. Quite the opposite of a Capcom in a state of grace which puts on the market the remastering of its resident Evil in rigorous launch order and she is the one who makes sure everything goes as it should.
Too bad, because Konami is one of the most beloved companies all time.