DirectX 12 Ultimate provides developers with a large base of cross-platform Hardware, tools and ready-to-use, time-saving tools. This makes game development faster and easier, and allows more developers to add this technology to their games. Many developers have developed the next-generation experience with this technology, with over 30 DirectX Ray Tracing games being commissioned or announced, and now with the release of DirectX 12 Ultimate, its adoption will increase exponentially.
DirectX 12 Ultimate unveils the latest computer-based support technology for ray tracing, mesh shaders, and adjustable shadow. It's a new way for the next generation of games, ”says Marcus Wassmer, Director of Engineering, Graphics, Epic Games.
Track Ray
At the heart of DirectX 12 Ultimate ray tracking, which mimics the light of a candlestick on the scene, enabling the effects of lighting, shadows and visuals that only ever happened in the most successful movies. DirectX 12 Ultimate introduces a new DirectX Raytracing (DXR) update, version 1.1
Flexible Shading
Variable speed converter (VRS) improves performance by allowing developers to provide different parts of the scene at different quality levels. Wolfenstein: Youngblood, via Vulkan technologyThe implementation of VRS & # 39; NVIDIA Adaptive Shading increased performance by up to 15%, with no significant loss in image quality. By introducing variable speed modifications to DirectX 12 Ultimate, many engineers can easily add these beneficial technologies to their games.
Mesh Shading
If you play an open world title and try out the graphics settings, you'll know that increasing the geometric detail can dramatically reduce performance, often flooding the CPU with pull-down cables, which limits the CPU's performance. as well as generating a bottleneck in a GPU. Mesh Shading enables developers to remedy this and also increase reliability and performance, with new rendering techniques that can create detailed worlds that expand as far as the eye can see.
To demonstrate this, Nvidia created a demonstration of Asteroids technology, where the Mesh Shaders provide a powerful and efficient correction of up to 350,000 individual asteroids with a level of pixel-less detail.
Sample Answer
Sampler's answer shares the same philosophy as variable speed switching: it works brilliantly to reduce GPU load and improve performance. Powered by hardware for the development of GeForce RTX called Preparing Space Shading
GeForce RTX DirectX 12 Ultimate is ready
Nvidia is very excited to see the technology developed by NVIDIA engineers and the development of GeForce RTX comes to the DirectX 12 Ultimate API which allows developers around the world to easily add these technologies to improve games.
While DirectX Ray Tracing and Shipping Rate Shading compatible with Windows 10 Today, Microsoft's Windows 10 & # 39; 20H1 & # 39; a update will add DirectX support to Mesh Shading and Sampler availability, as well as update DXR to version 1.1.
NVIDIA will be ready on the launch date of Windows 10 20H1 with driver support with all new and updated DirectX 12 Ultimate capabilities.
You can now expect high levels of detail thanks to Mesh Shading and a quick thank you to work on Sampler Feedback.
All of these features are fully supported, and currently only, have GeForce RTX graphics cards and laptops, so if you own it, be prepared for the following technical and technical topics. DirectX 12 Ultimate API.
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