Many times we are accustomed to a large number of titles requiring extremely high requirements, and with the arrival of new generations, graphics engines and others, games are becoming more and more demanding at the hardware level. But the only problem cannot be found only in the settings related to graphics, that is, with the power that the PC can have at the processor or graphics level, but now there is also a game that can have a problem with the anchor of band, Microsoft Flight Simulator.
Microsoft Flight Simulator is one of the most famous simulators of recent times, and this saga has managed to reach a very high audience even if we take into account that it is not a game made for all types of audience. In recent years we have seen its evolution, both graphically and technically and we can see that the demands are obviously higher and higher, but what surely no one expected is that it can consume such bandwidth. . big as the trial version shows.
A game that consumes more than it should
It is normal that when we see a title that requires very high specifications, we first raise our hands thinking about how this can be possible, and even more so if we are referring to a type of game that has been l one of the most realistic ones since many years ago. But this time the problems you have Microsoft Flight Simulator They do not arrive due to their size, since compared to the test of the 2020 version (127 GB), the 2024 version has a size approximately 4 times smaller (30 GB), and the problem lies in the necessary bandwidth to play it.
One of the new technical assessments released on the title shows the bandwidth it consumes, and it is extremely high, the 2020 version used 100 megabits per second in urban areas with detailed photogrammetry, and this usage could go down to 10 megabits per second in less detailed areas. But in the one that will be released this year, the consumption increases considerably, and in the test that we mentioned it was demonstrated that the game can use up to 180 megabits per second of Internet bandwidth during flights.
As we can imagine, this translates to 81 gigabytes of data usage per hour when running at high detail settings in densely populated areas, so may be an issue for people with connections extremely limited. In general, this change would be linked to the efforts that the company has made to reduce the size of the installations, while improving the quality of the simulation, although as always it is best to wait for the official launch of the title to know all the details, since we know this data from a trial version which is not final.