The difference in recent years has been reduced, but there are still many different aspects to each. Console users still use televisions to play with Xbox One or PS4While PC gamers often buy gaming monitors.
Is it possible to cross these types of products with good results? Why is the product type still used in each category?
The main factors that keep track of the situation
Console players play resolution that does not exceed 1080p as a rule, since most consoles when trying to maximize resolution results in the loss of too much FPS, so using techniques such as saving or VRS specific. 4K resolution is rarely used in all its glory and at just the right amount of FPS, and as a result televisions do not require very low response time and installation delay.
On the other hand, PC monitors require a series of highly profitable technologies by many users. We must remember that PC as a team is much more advanced than console and monitors are behind it.
The PC user usually plays with the keyboard and mouse, away from the distance closest to the panel and, therefore, 24 or 27 inches they usually have enough to play with all kinds of information. In addition, on a PC, the FPS usually overcomes adjustment or quality, but this is also the result of the great refinement and technology available on the platform to handle everything related to each game.
So is it worth switching between a gaming monitor or a TV? Without a doubt it is a personal decision, so what we are about to offer is a series of arguments to see between each other.
Installing Lag
It's one of the things that television producers are trying to improve, but it's almost impossible. The main advantage of using a console with good gaming track is that the Lag input is reduced to its lowest expression unless the panel is just right.
On television, image quality will always win over these kinds of things, because most consumers are regular users who want to watch their favorite series or movies.
We will not buy, for example, an advanced LG OLED TV with a track like Lenovo Legion Y27GQ, with a 240 Hertz with very small input lag. This is important because the difference between them can be between double and time, which is evident between the time we press the remote button and the time it takes the action to be represented on the screen.
In short, lower the Lag input, get better at videogames, and in this case, the game monitors win with televisions, and even the best in the market.
It's time to respond
This is the stage where television is developing, but the problem is that game watchers continue to leave them constantly. Basically the reaction time it takes for pixels to change color, or between one color and another.
This is especially true when we have high FPS levels, because we will feel smooth and above all possible to maintain the sharpness, the most important thing when games.
The panel type of this feature is descriptive, since the nature of the panel determines different response times.
The TN panel is not the same as the aforementioned Lenovo Legion Y27GQ, which involves the same product monitor and model as Lenovo ThinkVision S24e with a VA panel, for example the Lenovo ThinkVision T27P-10 with an IPS panel.
TN panels will always have a better response time but worse angles, VA mix panels that tend to be less sporty at 120 Hz, and instead, the IPS has good angles and colors at low and low frequencies, but they are very expensive.
Refresh rate (Hz)
Game watchers are winning again here, in addition to the good GAP between them and the televisions. The most advanced TVs this year will be presented with the original 120 Hz of 4K panels, instead, game monitors have already selected 144 Hz for this same resolution.
In the lower decisions we are already in 165 Hz, 240 Hz or 360 Hz, so the feeling of smoothness is so great compared to the television shows, that if the law requires us to be nominated for one of these TVs, we will have to pay more than the sum before the trial.
Adaptive synchronization technology
It is another factor where game observers have the greatest advantage over televisions. Specifically, this type of technology has been with us since 2013 with the introduction of G-SYNC by NVIDIA.
Now, by the year 2020, LG is yet to start incorporating G-SYNC Compatible (which will not be confused with G-SYNC, because it has a virtual module) and some of its makers are installing FreeSync on their screens.
Instead, on PC we already have one FreeSync 2 and G-SYNC Ultimate, the two technologies have far greater advantages than their original versions and offer a great deal of value to these monitors, but at the same time displaying the desired player integration.
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