Gradually, the list of games that feature AMD’s new resolution upscaling technology is growing. And it is that Deathloop and Farming Simulator 22 must be added to the PlayStation classic starring the Spartan Kratos. And it is that God of War is compatible with AMD FSR 2.0. Which is a good idea for users of an AMD graphics card, who will see an increase in frame rates without detracting from the visual quality of games.
There’s no doubt that SONY’s announcement to bring some PlayStation classics to PC surprised many of us, as it went against the message they’d held for years. Well, its last release was God of War and as is often the case with this kind of conversion, it’s not a very well optimized title for PC capabilities. Although its visual appearance is superior to that of the console version. In general, and since it is one of the battle rams of the SONY console, it is normal that the PC version is not optimized as it should be.
God of War is compatible with AMD FSR 2.0
The latest version of God of War, in its version for Steam, includes support for the new AMD resolution scaling algorithm. Specifically patch 1.0.12 of the game. Let’s not forget that this was already compatible with NVIDIA DLSS, which, like FSR 2.0, uses motion vectors from previous frames. This common point between the two algorithms allows games that already supported the NVIDIA algorithm to adapt to the AMD algorithm in a few days.
So that’s good news for Radeon card owners who own the game, as it will give you extra performance in the form of extra framerates. Especially for those who were hovering around 60 FPS with their team and couldn’t get there. All this without having to make updates of any kind that cost us extra money. Which is always appreciated. In any case, given the ease with which DLSS games can be adapted to FSR 2.0, and in the space of a few days, we hope that it will not be the last to do so in the coming weeks and that the list of Games compatible with AMD’s solution continue to increase in the coming days.
As for the performance obtained in God of War with FSR 2.0, at the moment we do not know, although it is clear that it will depend on the graphics card we are using, the resolution and the quality mode we have chosen . Either way, it won’t be the last game to receive this improvement that we’ll see in the coming months. As for a performance boost for the console versions, nothing official has been said yet. Although it is appreciated both for PS4 users and for those who have the PS5 version.