Every designer’s dream is to find the key to a product that can be used for virtually anything. And when it comes to a gamepad, there’s nothing quite like ensuring that normal console and PC games, as well as virtual and augmented reality games, can be adapted to hardware that can withstand anything without problem. As well, a designer offers the world a completely… original proposal?
One controller to control them all
It is thanks to Yifeeling Design that We received a proposal that Sony and Valve or HTC and HP could consider for their future projects related, above all, to virtual and augmented reality, since it is able to adapt to the needs of the experience we live. The result of this work is the controller that you can see in the various images that we attach, and which gives an idea of the many paths that a good concept can take.
This gamepad has one key feature which is the ability to undock an entire end of the main set which becomes motion control like the ones VR glasses sets and their controls usually have (PS Move, for example). It’s the key to packwhich would allow us to manage the action with simple gestures that we make in the air and that translate into actions related to the movement of our hands in games.
In addition, it would have a whole surface dedicated to the Start button, so as not to lose when pressed, two buttons for specific actions, a to stick on analog and another device as a trigger on top. Moreover, this module that we can detach from the main gamepad, we can place it inside an accessory that allows us to transport it and take it anywhere, even around your neck, to always have a way to reliably handle augmented reality (AR) experiences on tablets, for example.
Also for left-handed users
This controller, in its normal configuration, offers a fairly recognizable layout with two The sticks analog, eight-way circular traverse, the four classic buttons (ABYX), shortcuts for screenshot and home, four triggers on the top, a green surface as a touch screen? in the style of the PS5 DualSense and even volume control to turn it up or down.
Another of the features of this gamepad is that It is also designed for left-handed users. It must be said (from my own experience) that in the case of controllers, using the left hand as a priority does not really condition the way you use it, but if this is not your case, know that you can get a more adjusted experience with this module that we can detach and that will fit you like a glove.
For now, this gamepad is a project that a studio wanted to develop and release, we don’t know if with the intention of a major hardware brand seeing it and taking the plunge of trying to bring it to stores. For now, stick with the idea that the same sooner than expected, we find that we can get one.