We all know that NVIDIA’s DLSS is not a piece of hardware, but a series of inference algorithms based on so-called computer vision and the use of convolutional networks. That fit like a glove in tensor units like NVIDIA GPUs. The advantage? They allow you to render a scene at part of the output resolution and save frames with it. However, AI isn’t perfect and often fails in its predictions of what a scene would look like.
A new mode is filtered for DLSS, Ultra Quality Mode
Thanks to a reddit user, we learned that NVIDIA is at least preparing a mode with better image quality
However, the literature qualifies it as Space reserved for future DLSS visual modes. Which indicates that although this is not an official confirmation of this mode, it is curious that the name is the same as that of the most advanced mode of the AMD FSR. We really don’t know what the so-called ultra-quality mode will look like, but given that the quality mode requires half the pixels at the source, a DLSS with fewer samples does not make sense, because then the resolution d entry and exit would be the same.
Which leads us to conclude that NVIDIA tweaks DLSS for future release, which will be integrated as standard in Unreal Engine 5 and will offer higher image quality than the current version of NVIDIA’s super-resolution algorithm.
The new DLSS mode has already been tested
It was discovered that a the new version of DLSS is already integrated in UE5. it’s about the version 2.2.9.0 of DLSS. While a previous version, 2.2.6.0, is implemented in the Rainbow Six Siege and Lego Builder’s Journey games. Both versions were implemented in other games and it was possible to see how some image artifacts common in previous versions of DLSS are gone. This results in better image quality. Of course, version 2.2.9.0 will be the one that takes the lead since it is an updated version of 2.2.6.0.
The best thing is that installing this new version of DLSS which gives better picture quality it only requires the replacement of a config file in the game folder. On the other hand, we do not know if the frame rate obtained will have decreased. But if we look at the leaked EU documentation, we can read that it works on all NVIDIA RTXs, which include the RTX 20.
Due to the high computing needs of resolutions such as 4K and Ray Tracing, NVIDIA was forced to develop other strategies such as the use of AI for image reconstruction. The fact that DLSS improves its already excellent image quality is good news for NVIDIA RTX GPU users. Hopefully AMD will follow the same path and improve its FSR as well.