The difference between the two cases is obvious. Nintendo lives by selling its console and the exclusive games of its platform. NVIDIA lives off the sale of graphics cards, and adding DLSS to games encourages sales. One loses sales and therefore a lot of money, while the other makes money because its technologies reach more platforms.
Therefore, the comparison is unfair, at least at first instance. When you put Steam into the equation, things change.
Nintendo is swimming against the tide of NVIDIA and Steam
We have three different but fundamentally converging companies. He NVIDIA’s business is to sell graphics cards And the one of Steam sells video games
that they exist modders What include NVIDIA DLSS to games existing for the company, is positive. It encourages the sale of its products because there is a larger (unofficial) catalog that uses this technology. The end user will receive a best performanceif your graphics card supports AI image upscaling.
Then we have our strategy To smoke, which has just started. we can find the game dead space in the Valve store which can be test for 90 minutes. This new strategy allows you to enjoy the entire game for a limited time. After this period, we can decide whether or not to buy the game.
Clear, Nintendo has no technologies
On another side, the Switch gives for what it gives. Games like Mario Kart or Pokémon deliver very well, we saw with Zelda the problems it has. The console is outdated and greatly limits the development of games.
DLSS is one of the best technologies available
We have seen how in recent years NVIDIA has presented different technologies. In February 2019, Ray Tracing was introduced, real-time ray tracing technology for video games. A technology with a big problem: it caused a loss of up to 50% of the FPS. The solution was DLSS, which recovered virtually all losses generated by ray tracing.
Although what was impressive was that shadows and highlights could be calculated in real time, in the end it wasn’t great technology. DLSS has grown from child to parent, pretty much. We all want more gaming performance and not so much polished shadows and highlights.
At least that’s what the data and people say, since most of them don’t use Ray Tracing or use it once in a while. This is why NVIDIA is giving more and more importance to DLSS, to the point of being happy that there are people who include it in video games not supported as a mod.