It will be next Friday, February 16, Skull and bones is definitively launched, thus closing one of the most calamitous and longest development processes in memory Ubisoftand that will leave us with multiplayer inspired by Assassin’s Creed no more sailors, like Black flagand which wants to perpetuate itself over time as an MMO alternative for navigating the tumultuous waters of the Caribbean.
The thing is, even if you don’t have this game on your radar, you’ll hear about it accidentally. On the one hand, because it is one of those versions that have been in the oven for years (seven precisely) and on the other hand, because you will have the opportunity to try it completely free this weekend. Ubisoft decided to celebrate a open beta to which you are invited and since you don’t have to spend a single euro, we will take a look over there.
Open Beta and Saved Games
Normally, betas are used to test that the game works and that there are no serious errors, especially when it comes to online multiplayer where there are settings that escape the mechanics and game routines. gameplay. SO Ubisoft will open its servers (from February 8 to 11) so that from PC (it will not be on Steam), Xbox or PlayStation you can connect to this adventure on the high seas with pirates ready to climb the ranks of criminal organizations in the Caribbean.
Well, although it is not very common, Ubisoft announced that everyone who plays with Skull and bones during the process of open beta Not only will they save their progress in whatever they have time to do, but once this phase is over on the 11th, they will save all adventure progress to their profile. So if on Friday the 16th you connect to the final game servers, you will be able to continue where you left off.
This simple detail is enough to make many want to try Skull and bones and advance faster than other players who probably preferred to wait for the same launch day. And when we talk about games that have a strong online component, and multiplayerhaving an advantage is decisive at certain times, such as when facing other ships on the high seas. These levels of infamy can mean the difference between victory or sinking.
Why doesn’t Skull and Bones have a campaign?
This game has been in development for many years and has gone through several design phases. In some of them a campaign was planned to be carried out, but it seems that in Ubisoft They quickly dismissed something like that to just focus on the web and multiplayer. Elisabeth Pellen, former creative director of the game, came to admit what reasons were given for such a decision.
Specifically, he told IGN that “we didn’t have the full team to run a full single-player campaign” and that a good “part of the pirate fantasy was creating your own destiny,” so they opted for something really obvious, giving players the feeling that “they were able to write your own story“. In addition to adding this campaign, they took away depth from the most important part of the game, online play. Do you agree with her?