From the creators of Ori and Blind Forest comes the much-awaited path. Developed by Money Studios and published by Xbox Games, the new adventure begins with a large number of new characters (good and bad), a larger map and more action packed sound that will immerse yourself in history.
Money Studios is aware of the first installment and has developed several features for this second part, making it an entertaining stage play designed to entertain you and live the adventure of the young Ori. Made for both Windows PC and Xbox, Ori and Wishes will also present the beloved Ori with a nice (and well written) introduction owl To, his faithful friend, is lost in a spectacular flight and his job will be to find him reunited with the family.
The game is about courage, an accumulation of power and destiny. We lift the signal to the search for what we are inside.
We put ourselves in the shoes of Ori where we first seek out Ku (he has a very big introduction) in a forest full of dangers and finding him is the game's main goal. We were starting on a journey where exploration, energy, and survival were the essential ingredients in the story's progression. It surprises me to narrate this as it is told so wonderfully without so many problems, it shows with some help where it should go, albeit without a line, at least after the introduction. The difficulty is divided into three sectionswhich I recommend "normal", especially for current beginners like myself, or know how to play action platform titles, I prefer to enjoy the story and the puzzles, and, if necessary, return to great difficulty.
From the very beginning, on the menu, I've already seen a good look combining well-crafted graphics, excellent music and a great start. There is no year to play it, whether you are young or not, the game already has recommendations that make it special. Ori has become a very interesting character and his first steps open up a huge travel map by discovering many challenges, and the boy has some pretty creative things. As I said, Money Studios did great work with map structure which reveals places as we find certain hidden passages. Ori's progression is a point of interest because it suits the gameplay from a rich perspective of the game, and if you have built a bet or have no idea how to proceed, the gray areas indicate what remains to be found.
Gameplay
The smoothness of the movement and the interplay of the great and majestic nature is great, he has now been able to seamlessly combine and interact with the forest map, including the characters Ori encountered. I was amazed at the completely different transition from one place to another, within the same forest, which is acceptable because it produces a noticeable and discerning difference.
The forest as a whole allows for thorough and enjoyable exploration, and well-hidden areas are needed for a higher level of consciousness to realize how to keep moving forward. Ori outlines a variety of skills and strengths to use, which are used by discovery and interaction with certain characters (yes, there are items for sale and for sale). In the following season, the focus is on fighting and Ori should be better prepared and better prepared to handle specific challenges. It made me happy that to keep up with certain scenes or to deal with the "Bosses" to be able to go back and get my head up as other skills need to be immortalized for trying. Even running when a big creature is chasing you is the best way, how fun! as long as it does not reach the Ori.
Now, something that was criticized for the first time and I saw in public was a matter of control points, that is, the plan to save. If in the first installment it had nothing to do with the idle taste, this is the opposite. Now savings points are spread across different forests, especially in areas where things get spicy and it makes sense, if you've worked hard to achieve a certain position, you better save. However, there are people who like to suffer, though I think you will love this new program.
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The puzzle is smart. -
Looking for a map?
Without a doubt it is a lot of fun, returning to the same parts of the forest is not an expensive endeavor and to move forward you must improve our inventory. We already have a "hiking" system but I usually prefer hiking through the forest. And remember that there are many activities on the side doing it and we really deserve it, enriching the history and most of all developing relationships with those who live in the forest, who will help us with pieces or charms that can be used to open doors or other stories that we are sure to please.
Weapons and power
As I said, the fight is now becoming more and more powerful in the Ori and the will of the wise my favorite is the sword of strength It deals severe damage to its rivals and eliminates barriers to entry into the corner of the forest. And the bow and arrow of the air have their own appeal, especially as a way to complete the puzzle. With the power of choosing the weapon of each weapon, the battles become precise, intense, and difficult.
As we move around the map or fight enemies or explore areas around the world, we harvest pieces of air that help boost Ori's strength, for example gaining greater resistance to attack, attack with more damage, among other things. Skills are also involved in this piece's understanding, enabling us to improve Ori's mobility (such as greater range in jumping).
Undoubtedly, all of these accessories contribute to making the gaming experience a lot more fun, seeking to eliminate all the challenges and fight for the largest possible preparation, which is important to deal with specific enemies.
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You can also use your strength.
Drawings
Its graphics class, at least on PC, is really exciting with a very good amount of art. It doesn't offer a variety of options in this case, it only allows you to change the settings and other features.
Recommended requirements
- OS: Windows 10 Version 18362.0 onwards
- Processor: AMD Ryzen 3 | Intel i5 Skylake
- Memory: 8 GB of RAM
- Graphics: Nvidia GTX 970 | AMD RX 570
- DirectX: Version 11
- Storage: 20 GB of available space
Music and sound
The music was composed by Gareth Coker (known as Minecraft: Greek Mythology, Minecraft: Chinese Mythology, Minecraft: Battle Mini Game). Here the success has been truly amazing, with themes evolving through the story and conveying the antagonists' emotions in a believable and understandable way, feeling the sympathy, joy and misery Ori has throughout his journey of adventure.
The sounds come in handy in keeping with the nature we see on screen and the interaction between characters that sounds exciting. In this respect I take off my hat because they did a good job.
Here we can listen to some of the songs in the soundtrack:
Conclusion
A great success on the part of Money Studios with this sequential arrangement, given that it offers a fun and engaging story, with a fun title full of clever puzzles and beautifully designed combat, made with a hugely built map to make it over and over and not boring.
Ori invites you to accept the light, but only by playing will you know what it means.
It clearly fits the PC version with a very satisfying artistic level and its accompanying music in an outstanding way. It's not just a platform action game, it has enough ingredients to be a topic of faith and be a part of our collection. If you liked the first part and its antics, Ori and the love of theps will surprise you with the good.
We thank Microsoft / Xbox for providing a copy of & # 39; Ori and the will of Whisps & # 39; for this review.
Good
- Excellent and emotional narration.
- Very addictive, he wants to continue exploring.
- Smart puzzles and entertainment fights.
- Continuity of power and power.
- Outstanding music.
Too bad
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