PS5 Pro upscaling is better than AMD’s FSR… but worse than NVIDIA’s DLSS

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PS5 Pro upscaling is better than AMD’s FSR… but worse than NVIDIA’s DLSS

AMDs, DLSS, FSR, Nvidias, Pro, PS5, Upscaling, worse

After several months of waiting, Sony announced a few weeks ago the PlayStation 5 Prothe intergenerational renewal of this console which arrived on the market in 2020. With the PS5 Pro, Sony wants to keep the promise it already made with the launch of the original PS5 4 years ago, a promise which has a price: 300 dollars, which is the price difference between the original PS5 and the PS5 Pro which will hit the market on November 7.

Waiting to see if Sony continues to deceive users or if, on the contrary, it kept its promise to allow users to play with it 4K resolution at 60 FPS stable, the guys from Digital Foundry have published a new video relating to this Sony console in which the resizing function is compared.

The PS5 Pro, like AMD and NVIDIA graphics, uses different resizing technologies to increase the resolution games. In the case of Sony, this technology was named PSSR (PlayStation Super Spectral Resolution). The technology used by AMD is FSR while that of NVIDIA is DLSS.

PSSR halfway between DLSS and FSR

The game used by Digital Foundry to make the comparison is Ratchet & Clank: a dimension apart. This media outlet tried to use a rough configuration on both the PlayStation 5 Pro and PCs with AMD and NVIDIA graphics, so that the result would be as real as possible.

It’s important to note that the PC version available via Steam uses the Dynamic Resolution Scaling implementation differently than the console version, so the results should be taken with a grain of salt and not as a reference.

In comparison of the PSSR with AMD FSR 3.1with a rough configuration of the graphics quality sections, the resize function of the PS5 Pro stood out above in anti-aliasing and motion.

However, in comparing the PSSR with NVIDIA DLSSthis one was in a better position by offering fewer aliases in certain scenarios where PSSR displays the image more smoothly.

With the ray tracing feature, the PSSR offers a better result with better image stability, probably because the developer uses a sampling model designed specifically for the PSSR.

According to Digital Foundry, this Rachet & Clank title has a high internal solution, so the results it offers when it comes to resizing are not surprising. The real test will be in low internal resolution games like Alan Wake 2, which has a resolution of 864p on PlayStation 5. On PC we already know the results of FSR and DLSS, but on PS5 Pro it’s a total unknown.

If you still don’t know if it is an option to purchase the PS5 Pro or an equivalent PC, the best thing to do is to wait for its launch on the market and then check the performance offered by a game designed for the PlayStation 5, but by another type of games that are not designed for a specific platform like the aforementioned Alan Wake 2.

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