There are still years of games using Ray Tracing from end to end with his drawings, but it has now begun to be used to solve visual problems related to indirect lighting, i.e., light sources produced when light bounces an object.
Shadows from objects, displays, and other objects can be rendered with precision by Ray Tracing, which is why many games use radiation to improve visual quality.
Ray Tracing on the RX 6000, AMD does not use related APIs
Here is a list of games that use Ray Tracing and compatible with RX 6000:
- Battlefield V
- Call of Duty: Modern Warfare
- Control
- Release the Moon
- Pollution 5
- Fortnite
- Metro Exodus
- Shadow of Tomb Raider
- Wolfenstein Youngblood
And they do no adjustments or changes of any kind in the code, so engineers won’t have to release dots for their games to work with Ray Tracing running DX12 Finally
In addition, AMD confirmed that do not plan to use related extensions on Vulkan and DirectX 12 APIs.
AMD will support all radiation-based applications that use industry standards, including Microsoft’s DXR API and the Vulkan raytracing API. Games that use related APIs or raytracing extensions will not be supported.
The reason for compliance with non-proprietary APIs is because of the effective level of radiation integration rates, NVIDIA’s RT Core and AMD’s Ray Accelerator Unit, both work in the same way, perform the same function and are in the same space within their GPUs.
NVIDIA ID extensions
Microsoft officially released DXR long after NVIDIA released its RTX 2000s so there are many first games using Ray Tracing NVIDIA libraries added to their GameWorks, acting as an additional layer above DirectX 12 available. intended to work only with NVIDIA cards.
In the case of Vulkan, which is nothing but the emergence of OpenGL, manufacturers can add additional libraries to support specific hardware functions that are not available in standard API libraries. Because there were no additional Ray Tracing additions to the launch of RTX 2000, NVIDIA decided to create its own (VK_NV_ray_tracing), but a few months ago the Khronos team, which maintains a regular library, decided to install Lightning Tracking Libraries in Vulkan (VK_KHR_).
It should be noted that one of the RTX 2000 spearheads was Ray Tracing, which specialized in NVIDIA graphics cards until a few months ago.
Related extensions will no longer be used in the future
If you think NVIDIA management extensions and libraries only work on their hardware, using them means ways for developers AMD RX 6000 users and future Intel Xe HPG users to enjoy Ray Tracing. And this situation could lead to the deportation of those games by those users. In addition, we will not forget that both the PlayStation 5 and Xbox Series S / X are consoles with similar construction with RX 6000: RDNA 2
Because every game, except one, comes from both consoles as well Xbox uses the same API as PC, DirectX, where you don’t have to give a lot of headline to conclude that NVIDIA extensions will fall into use over time, which will ensure that the RX 6000 and later will be compatible with all Ray Tracing games released on PC.
The only condition in which case, is that there is no agreement between NVIDIA and the developer for the game on PC to be prepared for their RTX graphics cards.