Resident Evil 7 Was A Failure On iOS, And It’s Not Capcom’s Fault

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Resident Evil 7 Was A Failure On iOS, And It’s Not Capcom’s Fault

Capcoms, Evil, Failure, fault, iOS, Resident

If you remember, last year Apple presented his iPhone 15 Pro with the promise that we would have in our pockets the same power of a current video game console, and that is why the arrival of three resident Evil modern. It was about Resident Evil Village, Resident Evil Biohazard and the fourth opus, also remastered a few months ago. And the truth is that the numbers reached by Capcom They were ridiculous, although in their defense we can’t blame the Japanese company.

He game on mobile, far from the big names in his life (Clash Royale, Candy Crushetc.) doesn’t look good and an example of this is Apple and Google’s plans to put video games into our veins. So much Apple Arcade as Game Pass They show us that when it comes to paying, few users are willing to do so. And the reason, at least in the territory of iOS, iPhone and iPad, is not that users are greedy, but rather that Tim Cook’s people have taken the matter into their own hands.

Resident Evil VII is selling very poorly on iOS

The information that has emerged is that Capcom could have sold just under 2,000 units of Resident Evil VII for iOS, a ridiculous figure that surely doesn’t even cover a small part of the budget of the portso we doubt that with numbers like this they will be encouraged to continue betting on the platform. But the question arises. How does a AAA game that costs just 20 dollars sell so little? Aren’t these types of experiences interesting on the screen of a smartphone?

The answer is that the user of iPhone He is not stingy and he probably likes to play with a Resident Evil VII on the bus for example (or on the TV via USB-C) but there is no doubt that this type of player is not stupid and does not want to feel cheated by Apple again. A company that, when it wants to make changes to the hardware of its mobile phones or to the operating system, does not look to see if along the way it completely sweeps away any past compatibility of the titles we have purchased.

This means that if you buy today Resident Evil VII You are assured that your 20 dollars will disappear as soon as Apple changes the heart of a future iOS, new processors are coming or it is simply no longer practical for you to keep in the store releases that celebrate the years. If you’ve owned Apple devices for a decade or more and bought games from 2014 to today, look at which ones still work on your phones or tablets, which ones you can still download today. You’ll be surprised at how much money you’ve lost and no one will give you any back because Apple has nipped in the bud any chance of playing them again.

More examples of resounding failures

These two resident Evil These aren’t the only ones that have hit hard (the fourth installment seems to have sold only 7,000 units), other games that have arrived recently, such as Assassin’s Creed Miragehave barely exceeded 3,000 copies sold. Resident Evil VIII it remained close to 6,000 and only Fatal grounding stands out a little with just over 10,000.

Bad numbers, inappropriate for these great games and that in any case have Apple as the main culprit of their misfortune. You can’t leave the user aside and disregard what he pays for games over the years and think that he will be stupid enough to continue falling into the same trap.

He game on iOS, it won’t be worth it until there’s some guarantee that a library can last a minimum of years. Maybe forever?

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