The AMD RDNA 2 game structure announces support for DirectX 12 Ultimate

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The AMD RDNA 2 game structure announces support for DirectX 12 Ultimate

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AMD has long been a strong advocate for next-generation cheap API technologies like Microsoft DirectX 12 that help take the game to a new level. Therefore, in conjunction with Microsoft, provide full support for DirectX 12 Ultimate in its next build of AMD RDNA 2.

With this upcoming state-of-the-art facility for AMD Radeon graphics cards and the next Xbox Series X game console, AMD has been collaborating with Microsoft to help move the game's graphics to a new level of Photorealism and smooth thanks to four DirectX graphic-specific keys. : DirectX Raytracing (DXR), Variate Rading Shading (VRS), Mesh Shaders, and Sampler Feedback.

"Microsoft and AMD have collaborated closely to develop the DirectX 12 Ultimate feature set to ensure a positive experience with the development of AMD RDNA 2," said Bryan Langley, Program Manager, Graphics Group, Microsoft..

DXR adds a whole new level of graphic truth to video games Previously they were only available in movies, and AMD has partnered with Microsoft in the development of DXR 1.1, a DXR update that can provide better performance and performance for many ray-tracing effects.

Support for the DXR-enabled 1.1-track hardware with AMD RDNA 2 architecture will allow PCs and console players to get the next-level visual effects in games that support DirectX 12 Ultimate.

With the announcement of DirectX 12 Ultimate, Microsoft is pushing the next generation of gaming across both PCs and PC to the top of eternity. With this standard amount of rare graphics for both PCs and gadgets, gamers can expect to see improved results as a ray trace in many previous games. Also, DirectX 12 Ultimate will make life easier for developers, allowing them to develop games using the same graphics API and standard graphics architecture on PCs and celebrities.

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