One of the differences between a remaster and a remake is that the remastering generally uses the same base of the game, improving textures, resolution, and performance in a clear and simple way. However, a remake is a reinvention of the game and involves reprogramming it from scratch, which in turn can mean a complete change to the graphics engine and it can also mean, as you will already assume, a huge improvement in terms of the game. quality and performance and, at the same time, at the same time, being able to take full advantage of the hardware resources of the console, in this case PS5.
How to improve The Last of US Remake for PS5
What can Naughty Dog do about this supposed remake of The Last of Us? Obviously, The Last of Us Part 2 hit the market about a year ago, and with it they created a new graphics engine that took the power of the PS4 at that time to the limit, because a year ago, the PS5 was not yet available. However, with the new PS5 hardware, this remake could go much further.
Obviously, without a doubt, we should expect an improvement in resolution, and that is that in the times we live in, 1080p resolution is already starting to fall short. With the power of PS5 hardware, we can’t expect The Last of Us Remake to run at resolution 4K and 60 FPS at least, and we could even find the option of playing in Full HD resolution but at 120 Hz while taking advantage of the output HDMI 2.1 from the console.
It’s also obvious that we should expect graphics at least comparable to The Last of US Part 2, but being those of the previous generation, we don’t see the reasons why the developer isn’t improving the game even more. texture resolution
Getting the most from your PS5 hardware
Despite (theoretically) using the new graphics engine and with higher resolution textures, The Last of Us Remake shouldn’t be a game that takes up too much disk space (although it’s true that the second part has took 100GB install in the console. and actually had an install-only disc plus a game disc), which may mean storage is being used to the max PS5 PCIe 4.0 NVMe with your custom controller to eliminate or at least significantly reduce loading screens. The original game didn’t have too many loading screens anymore, and with this super-fast storage, it’s not unreasonable to think that they could remove them altogether.
On the other hand, as a good remake, we can also expect big improvements in terms of audio, and we’re not just talking about its quality but taking advantage of the custom audio engine. 3d storm of the PS5; This means that the game could include additional audio channels to be able to enjoy a completely immersive experience, because as you know Tempest 3D is nothing more than a proprietary and hardware accelerated version of audio. Dolby Atmos 3D.
So and in summary, what we should expect from The Last of Us Ramake for PS5 includes higher resolution and better performance thanks to the huge hardware improvements that the PS5 has over the PS4, higher texture quality, 3D surround sound and the elimination or attenuation of loading screens, to say the least. If with its current graphics engine, Part 2 looked impressive on PS4, on PS5, we can’t expect less.