The world of emulation is one of the most exciting that exists in the world of computing because it is the gateway to being able to try these machines and video games which, due to our youth, we do not we didn’t have time to appreciate it. Or in case you are already on this floor when it launches Nintendo 64What better way to revive it than with an emulator and several ROMs of its cartridges?
As we tell you, the natural order in the world of emulation is to take an emulator and then run a game on it. Regardless of the machine. Now, in recent days, we have discovered a tool that goes even further when it comes to simplifying things for music lovers. retrowho can play with ports practically automatic developed thanks to a new technique created by the community.
Nintendo 64 ports to PC like magic
What happened is very simple: someone thought it would be a good idea to program a tool that could recover ROM from a cartridge. Nintendo 64 and make it playable on PC without having to first launch an emulator, thanks to an executable fully compatible with the Windows and it also takes advantage of the graphics power of the current equipment we have at home.
In other words, it is a port full-fledged one that does not work as a ROM emulator, but as one of the many programs that we run on our PC daily. And first of all, what they managed to do was neither more nor less to carry The Legend of Zelda Majora’s Mask so that when you run it on your computer you can see it at incredibly higher resolutions than the Nintendo 64, more frames per second and with graphic effects than the original hardware ever had.
In addition, the process is carried out very quickly because you only need to take Recompiled (that’s what it’s called), start it by indicating the ROM you want to convert into an executable and that’s it. We already have a port PC, fully native and ready to play as if it were a 2024 release.
It’s not a ported Nintendo 64 ROM, it’s something else
This type of practice obviously poses a problem and it is Nintendowhich is a company that doesn’t like these things at all, but fortunately the creators of Recompiled we took precautions and what the tool does when it transforms the ROM into a Windows executable is not to reproduce the code parts of the original for Nintendo 64, but rather to transform them completely, so on paper the result could be considered completely original material (as far as code level is concerned).
Hopefully in the meantime Nintendo try to block this program to give the community time to create the ports from the entire catalog of the legendary Japanese console which, at the end of the 90s, could not beat the newly arrived PlayStation at that time.