The PS5 will maintain a fixed frequency throughout its games

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The PS5 will maintain a fixed frequency throughout its games

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SONY is hot and users are holding their swords up, apparently more so than the two companies will be playing the bulk of their main gaming products this year.

Not surprisingly, the "hype" experienced by both of them, but there's still a lot of unknowns to be revealed. Some we will unveil today based on Mark Cerny's new statements, including oil management, developer issues and how this impacts games.

Developers won't have to do anything to change the frequency

AMD PS5

As we have seen, SmartShift is a revolutionary technology from AMD that first uses the Ryzen 4000 Mobile for laptops and the thing it does is balance the CPU and GPU's load capacity, allowing high frequency to the destination. means power.

This has raised serious doubts as to what it offers Microsoft and XSX, because in this console he said the corners were fixed, so we understand that it always works. SONY has come to the forefront of the performance and performance of rumors from developers and requests that they will not have to optimize their games in any way:

Frequently will be compatible with CPU and GPU actions, and as a result there will be no deliberately written parts of each code per transistor or their maximum number of CPU and GPU switches per cycle. Games are not close to that level and the amount of energy used.

As we can see, the developer of the PS5 system made it quite clear that the game's design would be completely and transparent by developers, but nonetheless, he wanted to emphasize the issue of frequency.

Topics will use SmartShift with ever-increasing frequencies

AMD SmartShift 2

The devkit consoles provided by SONY come to developers with fixed frequencies, which is the norm, since the target is the exact one that these developers maximize the power of the console and demand performance limits.

While this may not be the case with other types of users and they will not have a modified profile, Cerny has confirmed that all PS5 released games will receive an increase in frequencies to take advantage of the extra power. This has also raised some doubts about the fact that SONY has gained so much frequency on its console and, most of all, for quite some time.

Cerny also revealed how they did it, and that is, according to the developer, SONY got a set of internal frequency named “hotspot«. What does Cerny mean by this? Yes, in the frequency set where a hotspot is said to be a hot mess between a GPU and an equivalent CPU, that is, it is equally easy to cool or, on the other hand, equally hard to cool.

This logically leaves the door open to a much more advanced cleaning system than the Xbox Series X, because, although PS5 usage on paper is 30 watts lower than that of Microsoft, the load will fall to one part over another. . So it will be interesting to see how SONY will solve this even if it is an APU.

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