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The Xbox Series X, has confirmed its official technical features

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Finally! Microsoft confirmed on their website i features of the next generation's domain, Xbox Series X, which will arrive in stores soon this year. Unfortunately, the company has not produced complete technical details, but features that we can already get a global perspective of what to expect from the console.

These features that Microsoft has certified include the high power of the console, 12 TFLOPs, what it means 8 times more power than the Xbox One current and it is twice as big as the Xbox One X, a console that is already capable of moving games to 4K resolution.

These 12 TFLOPs are quite impressive on a console that will have an integrated APU, especially when you consider that for example the powerful AMD GPU currently Radeon VII offers high performance 13.4 TFLOPs, and is a model dedicated to high-performance applications.

The confirmation also mentions the support for Hardware Tray-accelerated Ray Tracing, something that confirms that it will be used by small AMD RDNA 2 on the Console GPU (about expected issues soon, all told). This, together with the support of Vertical Exchange Swap (VRS) It will bring AMD together to combat the technology that makes NVIDIA dominate the graphics card field today.

Features of the Xbox Series X

We carry the materials as described by Microsoft on its official website (translation thereof)

  • Next Generation Custom processor: The Xbox Series X is the most powerful console ever created by Microsoft, and it boasts a customized processor built with AMD Zen 2 and RDNA 2 architecture. It offers four Xbox One functionality and makes 12 TFLOP image capabilities available to the developer, which is twice the Xbox One X and eight times more than the Xbox One.
  • Vertical Exchange (VRS): With the VRS ID form, you can use the full power of the Xbox Series X successfully. Instead of using GPU cycles to get each pixel in position, some results can now be pre-loaded on specific sites, resulting in stable FPS levels and high resolutions, without impacting performance.
  • Ray Tracking with Hardware Accelerate DirectX: we can expect more realistic and powerful environments thanks to Ray Tracing, which will be used for the first time in the game console.
  • SSD storage: to use next-generation SSDs, almost every aspect of the game is upgraded, from installation times to loading screens, with very fluid gameplay.
  • Restart immediately: This new feature lets you pause and continue from where you left off to several games at once and almost instantly, without waiting for screens. In other words, the concert is able to run several games at once without shutting down others.
  • Dynamic Latency Input (DLI): leverage the player-console latency that starts with the wireless controller, which now has a great bandwidth to communicate with the console using wireless technology, which makes the controls more accurate and responsive.
  • HDMI 2.1: Microsoft has collaborated with the HDMI forum and TV manufacturers to provide an excellent game experience, adding features such as Auto Low Latency (AllM) and Variable Refresh Rate (VRR). AllM allows the console to set the TV to its lowest possible low latency mode, while VRR allows you to sync the screen refresh rate with the FPS console (basically Adnctive Sync).
  • Support up to 120 FPS: With support providing up to 120 FPS, this console exceeds 60 FPS and allows you to use the highest quality game experience display.

Now we just need to confirm the specifications for the console, but we'll have to wait a little longer.

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