In this generation of consoles and therefore also on PC, we have asked the studios not to be stingy and to implement the use of Unreal Engine 5 as a standard for games. Unfortunately, we are already almost halfway there. next generation and we see that only a handful of titles have really dared to use it. And, on top of that, in many of them we encountered problems that made these titles unreadable.
There will be no need to remember the ordeal that those of us who bought went through Star Wars Jedi Survivor on PC for a while now, with horrible performance, constant errors, crashes, sudden game shutdowns and, even worse because it’s always present on screen, the annoying stuttering
Unreal Engine 5 and Silent Hill 2, bad combination on PC
The fact is that even today the guys at Respawn continue to tinker with things to improve performance and leave these issues behind them, but in recent days they have joined the gaming club with Unreal Engine 5 another highly anticipated one, just like Silent Hill 2 Remakewhich also incorporates this graphic motto and which, at least on computers, is a Rosario of stuttering which has no acceptable solution to resolve it.
If you watch one of the videos measuring the performance of Silent Hill 2 You will notice that setting the game to 60 executives for a second or more, the pauses are unbearable and reminiscent, precisely, of those of other games also developed with Unreal Engine 5
Additionally, he says that “setting the game to a fixed tick means that if you allow the game to run at a higher frame rate, it will run at comically fast speeds.” Slower frame rate? A literal SNES style slowdown. However, if you have enough power [nota HZ: como por ejemplo un tarjetón gráfico] to run at 30 fps, problem solved.
Is there a real problem with Unreal Engine 5 on PC?
According to the same analyst, and although more evidence is needed, he is on the verge of believing that yes, we have a problem with Unreal Engine 5 on PC (also on consoles, but it’s more camouflage): “what this test shows is that something is seriously wrong in Silent Hill 2. Technically (albeit with giant quotes), we’ve reached organize the game, but limiting it to 30 fps is not a viable solution. As it stands, this game’s problems led me down a dead end where I discovered something unexpected and even more disturbing than frame times. bad. Something is seriously wrong with Silent Hill 2and the fact that I also saw it in Star Wars Jedi: Survivor that worries me. Is this a problem of Windows? Is this a gaming problem? Is this a problem with Unreal Engine? Is it a combination of problems? I don’t know”.