Assassin & # 39; s Creed: Valhalla will be one of the first Xbox Series X and PS5 games to have in their catalog when released in the market, despite the previews shown earlier by the developer, in the last episode of Xbox Insider the company wanted to show off your graphics engine capabilities using -Xbox Series X Hardware to 4K resolution.
The Xbox Series X will have no bottles
The fact that the game console is extremely powerful and able to move games with 4K resolution is very important today, but that it is able to maintain stable performance no decrease in FPS whatever the case, that is the case. Playing a game with good graphic quality but when scenes are full of enemies or graphic effects, FPS goes down, ruining the game's experience.
Microsoft says this will be an impossible task for your Xbox Series X, because its Hardware allows you to provide stable and consistent performance in any game and in any solution, thanks to the fact that they have designed the hardware to be precise so that it doesn't have collisions. with a bottle immediately.
In an interview published by Eurogamer, Jason Ronald (associate director of program management at Team Xbox) explained the design philosophy of the Xbox Series X. According to him, the main focus was providing quality. continuous operation It didn't have the capacity of a bottle, CPU, GPU, memory or storage. This also works and means that developers will be able to sink those 12 TFLOPs to the max out of the console.
“For me, it's about the end-to-end functionality of the console, not one part that is opposed to another. The most critical aspect for us was the stable performance levels, unlike anything we've ever seen, and we designed the Xbox Series X to be a non-compliant limited edition … whether it be a CPU or GPU, we knew it was affecting performance limits, so we knew we had to we have invested in other things such as SSD functionality at the I / O level. We have planned to build Xbox speed to be a major asset distribution solution. ”
"It all comes down to innovation and integration between Hardware and software. Look for something like speed builds, it's a combination of NVMe SSD, hardware dedicated to debugging, a new API file system called Direct Storage, and then something new that stands out more than that. , called the Sampler Response stream, which allows us to have more memory memory than physical memory.
«We do not have 12 GPU TFLOPs enabled, but developers can work well on their integrated use of all Hardware, and can actually deliver results that exceed green TFLOPs as we know them. To me, it's about how the Xbox Series X is used properly and the combination of its software and software has its raw potential. ”
As you know, the "approach" that PS5 has made to this balance in order to achieve consistent performance is the variable frequency of its CPU and GPU, a result where the technology should be similar but much sharper and, seriously, look better on the Xbox. We'll see if both of these rings are on the way and we can buy one that gives their strategies the best possible outcome.