As the classic “it’s not my Blizzard” would say because they changed it. For some time now, every time one of their games comes along, it seems like they lost that aura they had ten years ago, when everything the Irvines touched turned to gold and felt like every detail of their throws had been thought out to the millimeter. And always put the players first. Now, is that gone?
The launch of Monitor 2 we already smelled bad enough: you come to kill the stage From the first Surveillanceyou change the situation, the business model of a free2play and you fry us on micropayments and microtransactions while the shooter it’s still full of bugs, unbalanced classes, and a META that’s light years away from its predecessor. AND dand Diablo Immortal
Diablo IV, what happened?
If the above was already scary, When Diablo IV It arrived in store, many of us congratulated each other: the game was going well -in what is a development like this that can fail in an infinite number of places- although it was not exclusive to the PC, the classes could be improved but in general the balance was well achieved and the difficulty easily adheres to what an average player of the saga is able to overcome without too many problems.
But the first season has arrived, that of clever –on July 20–, and Blizzard has gone crazy. performed a nerve general, significantly reduced the Statistics of all classes and those that already had very advanced characters were turned into a scaled down version of the pre-patch ones. Such that if it took a few hours to level up in the more advanced stages of the game, that time could now be increased to six or more.
So with this scenario It’s not uncommon for players to get really pissed off and they are full of low ratings on Metacritic a Diablo IV. Now, why did Blizzard decide to go down such a tricky path?
They want us to spend more time playing
It is obvious that Blizzard is no longer what it was and surely, with the excuse of the first season -by the way, another day we talked about the rewards that are laughable and do not invite you to invest too much time to obtain them-, took the opportunity to make a point and continued but they should have given it a lot more thought, including taking the community into account to test what the general sentiment of the majority is.
The solution you took is as simple as it is ancestral: We will complicate the game by losing power to the different classes and so we will have more time for the players with us, trying to achieve the same as before only by investing triple the hours. Oh, and if the player goes to the store and wants to gain power or acquire items, it’s better for our chests. That’s to say, we return to the errors of Monitor 2 there Diablo Immortal, where greed levels seem to be well above the player’s comfort threshold, that limit that indicates we’re starting to get used.
At any rate, Blizzard is clearly taking a path from bad to worse because what might not have been so noticeable before – all because of the money – is now out in the open and we all see it. So I hope that it won’t make any more mistakes or that users, as they have done with many other companies throughout history, will make them pay dearly. And not exactly on the low ratings on Metacritic.