We all know how Sony is with its exclusive games, which are its main asset against Microsoft and Xbox to clearly differentiate itself from them. Around these studios that work in a unique way with the Japanese, more than interesting names have appeared lately which have resulted in a port for pc. Feedback is the lasts and we tell you why you should play with him… if you haven’t already.
Death is the protagonist
Feedback It is a game that arrived on PlayStation 5 on April 30, 2021, practically a few months after the premiere of the new console and its exclusive status for it next generation This made him bring together many current interests at that time. And already at that time, practically all specialist and user reviews were unanimous when it came to promote the work of Housemarque.
In effect, Feedback could have their things, but generally It was an innovative, unique, very rare proposal to be seen in a AAA launch in which companies generally do not take risks and prefer to opt for formulas that it is clear will work. A Sandbox with ten o’clock, a classic role title or a shooter first person with gameplay just so as not to experiment too much.
However, in the case of Feedback we resort to it such an amazing and attractive idea: every time we die, our protagonist returns to the starting point of the game and, moreover, loses practically everything he has achieved up to that point in the game. Do you think that such an approach is more of a problem or an incentive to keep playing?
die and go back to the beginning
As we tell you, every time they kill us, we have to Going back to the beginning can feel strange and frustrating.. Other great games have experimented with a similar idea, such as the superb dead cells, but here there are some small details that do not make this situation so hard. One is that the scenarios are randomly generated with each new game, so we can’t say that there are two the same and the other is that we will keep some achievements, as well as the progression of the story. which will make it easier for us to reach these advanced points without having to die on the way.
For the first, Feedback uses certain items/abilities that are special And they manage to remain in our character’s inventory despite the fact that we lose a little life, which gives us more power to face the enemies that await us in each new room in the game. and as we progress through the story (who has it) and brings us closer to those places so that we can return to them more quickly. Without having to go through all the initial levels from the beginning, passing through rooms that we have already seen dozens of times before.
It goes without saying Feedback it’s a different experience, which you already have available to play on PC and which we particularly recommend for its original approach. We don’t want to reveal more, so that it’s you who have a good time advancing through its labyrinthine map and that, armed only with your pads, you can unravel all the secrets it hides. good game