You’re not going to play the game you bought on Steam, and you know it

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You’re not going to play the game you bought on Steam, and you know it

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Steam This is the PC store that is used by just over 95% of users who use the computer to play, so it is the one that de facto monopolizes all the buying and selling activities on Windows. In addition, it is one of those digital stores that always have new products about to arrive, or sales that are always opportune when we have a few dollars of orphaned expenses in our pocket. So we nibble and end up buying… more than necessary?

We don’t know about you, but many fans end the week by grabbing two or three things that were available, either because of a particularly aggressive discount or because they’re offering them in a pack as well as other things that are good for us… but in any case, have you thought about the possibility that you might end up playing with all of them? Today, a study has put on the table the information necessary to obtain a diploma in Steam then ignore it (neither on a PC nor on a Smart TV).

A Billion Dollar Spend When Buying a Game on Steam

Since this is a scenario in which you feel fully identified (buy and not play), now if you want, let’s put a face and eyes to it. And this has a very obvious figure, as revealed by PC Games N. This amount is $1.9 billion But be careful, we are talking about a calculation made from public and auditable user accounts thanks to SteamIDFinder, because the result we would obtain by extrapolating it to others would be dizzying.

These 1.9 billion come from an estimate of spending on unused games at 10% of total gaming accounts. Steam, which, as we tell you, are public. So if we make a simple rule of three and want to calculate what we have taken Adding in the remaining 90% of Steam accounts worldwide – which are private – the figure we get is staggering.

OLED Steam Deck.

So much so that, from the media themselves, they warn with a certain sarcasm that an entire country could be bought, one of those that does not have a very high GDP. If we extrapolate this amount of 1,900 million, which would represent only 10% of the total, to 100% it would reach 19,000 million dollars, a real absurdity which indicates that in reality we are storing games that we do not let’s even touch more later. . The poor people stay there waiting inside the library and making eyes at us.

A problem or something to live with?

It is obvious that buying a game and not opening it is something that can only seem bad to us, as buyers, if we reach the moment when, after reflection, we realize that it is not the right solution, but there are occasions when something blocks our attention and we want to have, at least, the feeling of being able to play it when it suits us, without waiting for new discounts or sales.

Valve or the developers will obviously want this celebration of unnecessary spending to continue, because their games are selling and making money to keep the wheel spinning. So they’ll be praying that news like this doesn’t force us all to reconsider and start spending only on what we play. Don’t you think so?

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