This morning, artist Thomas Feichtmeir left interesting news on his Twitter feed: Back in 2016 he was part of a pitch that wanted rethink Dark Souls 3 (or at least its world) as a 2D Metroidvania game.
With an NDA he’d signed on the project, it was now up to him, and for the first time in six years he was allowed to talk — and share a single image — of what the project might have looked like.
That looks cool! However, before you yell at Bandai Namco for not approving it, you should know that this type of stuff – namely people and studios offering projects with a publisher’s IP –it happens all the time. We rarely hear about it or see the results.
I spoke to Feichtmeir – a pixel artist who has worked on a number of games by Blasphemous to Songs of Conquest—earlier today who signed under the NDA now can show his work and talk a little about it, but don’t talk a lot of
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“The art was created around 2016 when everyone wanted a cool 2D, souls–like Metroidvania, because the genre was new and the hunger for a game like this was huge,” he says. “Of course someone had to try a pitch at Bandai Namco.”
With his experience as a pixel artist souls Community Member and YouTuber, Feichtmeir can understand why he was chosen to help out on the pitch. Unfortunately it never went anywhere – like I said, pitches come in and get turned down all the time – but you could argue that part of his mind would eventually find its way into another game.
“Many people [on Twitter] pointed out that this looks very similar Blasphemouswhich they are right about and it also makes a lot of sense than a few years later I would actually continue working Blasphemous as an artist,” he says. I wrote about it Blasphemous 2017, just one year after this pitch, and said it was basically a “2D Dark Souls”here you are.
“I hope you have as much fun looking at the art as I had creating it,” Feichtmeir tells me. “It’s cool to finally be able to share it after all this time.”