Geralt of Sanctuary

A year of cosmic horror games

cosmic, Games, Horror, Year


Months of Madness
Screen: Funcom

Is it not wonderful that the mythical branch should be fully grown when its most prominent messenger has been exposed because of his violent politics? However the influence of H.P. Love, and many writers who are inspired by her work, he insists, nowhere more so than in video games – to the extent that one can not only participate in the topics that are promised over their careers, but also accumulate backwards as much as possible. It's out of control many pieces of ideas It is written that it requires a developer ban on promoting games in the form of so-called "hormic horror" – not because of Lovecraft's preoccupation with reality, but rather to offset market saturation. October 2019 saw nine games featuring the "Lovecraftian" tag released exclusively on Steam.

Why are we so obsessed with folk tales by the grace of a great, unknown force? After more than a thousand years of being exposed to the illegal activities and actions of cosmic horces against humanity, science has come up with a reason. Building on previous anthropological work, professor of psychology Sheldon Solomon continued series of experiments linking our withering political moment to the kind of existential fear, the feeling that "ultimately we are not as insignificant or tolerant as bulbs or turnips." Undoubtedly, such tolerance on a cosmic level is undoubtedly a descriptive interpretation of the past decade, the emergence of emerging inequalities, the vulnerability, and the growing inaccessibility of big corporations that shape our daily existence, while operating outside the realm of our consciousness or control. It all sounds close to the mark of cosmic horror: Stories about characters trapped in an undeniable power movement of their size confirm that they remain apathetic or unaware of their impact on people's lives.

The Place of Displeasure
Screen: ALPixel Games

These affinities are in line with some of the most exciting releases of the year, though nowhere more evident than in the ALPixel Games & # 39; The Place of Displeasure. Called to carry the legacy of a hanged childhood friend, your hopeless traveler becomes embroiled in an ongoing power struggle between local gays and union workers while investigating possible suicides. Even on your first day in this named city of Victoria, you have good news: "Who is the new arrival?" Focusing on an article in the establishment newspaper, your picture in front and the center, as if the whole community were close. personally upon you an indescribable purpose. Lost in the middle of a sea of ​​shadowy figures, the emergence immediately recalls Thomas Ligotti's political career in tact. An Unpleasant City, in which Ligotti wrote in a voicemail "calling on many heads to run the business it wants to do, his dark voice echoing in the endless blackness of the factory of its heads."

It is heavily influenced by a mixture of supernatural enigma and service management signatures for games such as Failbetter & # 39; s Sunless Sky, the mysteries of The Place of Displeasure they are not limited to the fate of someone you know and have forgotten. There is a social upheaval, a participant may congratulate you, and a great opening to come a certain blasphemous game looking forward. All of that before you find out and the city itself is dying. It's a fantastic narrative action that takes place in the development of real-time horror – albeit sometimes hampered by the illicit control scheme and the often pervasive pests.

Stygian: Reign of the Elders
Screen: Cultic Games

Like The Place of Displeasure, Stygian: Reign of the Elders it supports its creative horror at the roots of the consciousness class. A turn based RPG obviously owes much to Chaosium & # 39; s Chul's call Ruleset, a game that found players trapped in the city of Arkham after dark, an event that saw the entire city disintegrate on the surface of the earth and sent a movement into the darkness of distant galaxies. You will have to gain the trust of a shocked citizen and fight the supernatural and environmental threats to make progress, but the stubborn denial shown by mainstream Arkham diners is likely to be a serious threat. Consumers and innocent criminals stick to their old expenses with the court they see, ignoring the turmoil and monsters in their midst. There is no serious doubt about malicious changes in the workplace, allow for solidarity with their exiles. Only a brutal clock operation and the pursuit of a merciless profit – a familiar image of the sad state of the tiles, still making economic strokes that have not been made futile in the fight against the rock of drag.

Sea salt
Screen: YCJY Games

The parable of the blind believer in questionable doctrines lies also in the narration of Sea salt—even though the story is handled with simple touches, as the vengeful Dagon turns to his church following an expression of constant devotion. YCJY's latest release, however, is another reason for the famous cosmic popularity of the game's creators: Damage to these well-known, patented gods. Not only can the game capture the attention of a built-in audience by drawing on the mysterious corner of the Lovecraftian mythos, but its personality and size allow developers to do whatever they want with it – in this case the title of the action plan in the 16-bit classic vein Cannon Fodder. It's fun, it's exciting violence, with a surprising amount of vengeance depending on your cultist option – an acceptable victim of a purge that comes from serious stage gains.

The evolution of cosmic energy doesn't just translate into mechanics, either. (Besides, maybe, sports sims, there is a kind of I'm not there get Lovecraftian treatment?) It also allows for some degree of freedom in terms of narrative and classification. A year of regular AA ads (mostly The Entrance City and A Song of Terror) Months of Madness He distinguishes himself by removing the action from the bright stars and including the stars and instead looking at the stars — in particular, the secret research on the surface of Mars. Unfortunately, that's about the origin of the game only in tradition, as teams are quick to start meeting. It's a shame too, for the actor's exotic, solitary existence in a Martian realm to feel genuinely uncomfortable: alone and small in a mindless universe.

Gibbous – Cthulhu Adventure
Screen: Silence In The Attic

Even the seemingly upgraded version designed for these types of stories, adventure, allows deviation from the formula. Not that there is a complexity of cosmic style shock at point & # 39; n & # 39; s point: Cloak And Dagger & # 39; s Awesome Awesome Man, adaptable with a surprisingly nuanced look, was among October's Lovecraftian releases. (Also, it's free.) Gibbous – Cthulhu Adventure, on the other hand, you borrow freely from the LucasArts playbook to put your app into the hole with a deliberate tone of self-deception, as a shameless book assistant joins forces with a manager of his less fortunate influence to reduce the destructive influence of the Necronomicon. Despite the promising creations from Stuck In Attic, the game stumbles upon a baseless structure consisting of two self-serving religions, a moving figure playing against a backdrop, a clever man pulling the strings from behind, the sleepy aristocrats, immortal characters, and the dividing line of wisdom. Anyway, it's a great way to get around, an excellent use of the war of rap always grace the cosmic horror world.

As I draw distance, the topics discussed above do not dispel the year's depth of atmospheric shock – which also surprisingly includes a surprising use of ASCII characters, a maritime imitation, and the need as a roguelike. And the flow of tent-bound monsters and absurd, self-destructive beliefs looks set to unravel in the near future, as America looks to elections that can define the human course of generation. However, there is only one kind of fear associated with the terror of the universe and, in this climate, it is no coincidence that he named it.com.com & # 39; s & # 39; s 2019 the word of the year.

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