Allowed it's not an easy game to learn. At its core is a visual shot and while skills are an important part of winning games and if you can't shoot, you won't have a good time. But there are a few better Agents for beginners still learning the ropes. While there is no Agent inside Allowed easy, these characters make you more focused on aiming and killing than using your skills during battle.
Here are three Agents for new players to start with and how to best use their skills.
Sage
Sage is best known for her healing and her arousal abilities. While those are useful, they are not the most important parts of his kit. He also has a skill on the wall called the Barrier Orb and a slower ability called Slow Orb are some of the best skills in the game. The key to using Sage's skills is to quickly uninstall it. When protected, shoot a wall or field that slows down just when you think enemies are nearby and block their entry. When skills are used, all you have to do is focus on shooting.
In attack, Sage is more difficult, but the same logic applies. When you and your team press the site, place a wall anywhere that cuts into enemy players' vehicles. Be careful not to let the door slip in or out of your group and not use the slower field where your allies are about to leave – because they will be reduced too.
Both attacking and defending, you should focus more on using Sage's healing and waking skills regularly, rather than using them properly. If the participant does the damage and then goes back, you throw the healer, even if the amount of damage they took is small. As you continue to play, you will learn more about what is important and what is not. The same is true of your resurrection. Refresh as often as you can, but make sure the circles you use seem to be successful. Your wall is a critical tool when trying to refresh a partner. When a colleague returns to life, they will not be able to move, so it is a good idea to open up some cover to give yourself a chance to escape.
In addition to the other Agents on this list, Sage needs more trial and error. Sometimes your walls get ugly, sometimes you will have a small team to work with, or you will refresh yourself from the bullet. But that's okay, keep practicing your skills as often as you can.
Sova
Socks' specialty is to gather information. His ability to sign is a Recon Bolt that can alert you where and when any enemies are present. You can shoot this ability across the map and you can toss it to the walls by right-clicking before the fire. The key to this skill is you always use it. Each time it's closed, you should try to shoot it in a new location. Even if we don’t see the enemy, that still tells you which rooms you will not need to enter and which is the safest. As you begin to get comfortable with Recon Bolt you'll learn how to throw it against walls or shoot over buildings to see those gardens to reach the places that players like to take.
Sova also has a Shock Bolt that works similar to the Recon Bolt but does damage instead of chasing enemy locations. This ability is best used to shoot into corners or down the road to take out enemies. Sova's last tool is his Owl Drone that he can fly across the map remotely. Before using this, you will need to make sure that you are safe, because you will be in danger while flying. Alternatively, you can use the owl to fly into the sites, or you can have a colleague follow behind it and use it as a distraction for your favorite opponents.
Sova & # 39; s Ultimate is an energy arrow that can penetrate walls. It has a long range and can cover almost half of many maps. Wait to use this until you know where the enemy is, then take them out while they think they are safe after covering. You can extend this ability three times if you use it. Hitting a healthy enemy with weapons will sometimes not kill them, but will be marked and reduced, so you should be able to eliminate them.
Sulfur
Brimstone is the most complex character on this list because it requires a little map knowledge to use its abilities. But you are one of the best Agents to help you read maps. Brimstone & # 39; s Signature Amility uses smoke bombs, which you can call anywhere on the map (but in certain locations close to him). If you attack, you should try to install smoke grenades in the areas where the normal critics came from. For example, if you were attacking this bombed area – which is a site on the Map of Binding – your smoking would look like this
This removes almost all of the most common areas that defenders like to watch. By being hit there, those players will have to either move to a position where they can't see your team entering, or to a place where they are not safe and easy for you and your teammates to shoot.
When defending, you want to set up smoke bombs where the enemy team can try to attack.
Blocking the view in these areas will mean that the attacking team should press blindly to attack the area. But you will have to be careful using smoke bombs like these because your team will not be able to shoot at opposition players as they rush to that level. So if your team usually wins that first fight, then you have to hold your smoking on the returning sites.
Some Brimim skills are very easy to use. His Appendix Grenade is great for sewing corners and blocking lanes. He also has a Stim Beacon that gives anyone inside a small shooting range.
Brimstone & # 39; s Ultimate is his Orbital Cannon, which is best used in Defense if you know exactly where the enemy is. If you attack, you should wait to use this ability until your team plants a Spike, and then use it directly on the top of the Spike to prevent the enemy team from working properly.
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