One of the gaps in gaming is Great Outcome series at the time of its release was a way, similar to older BioWare games, your game decisions and actions can help you achieve good / bad binary ratings, possibly by changing the game's s tory. Coming out with BioWare is almost harmless, since very few players go to the dark side.
In response to an excellent tweet made by @Mewd462, former BioWare movie designer John Ebenger revealed:
That's a bit embarrassing (at least in terms of invisible work) but again, isn't it? Because BioWare provided the players to choose being good or bad does not mean that they were equally deserving. The problem with binary behavioral systems in games, and this has been true since KOTOR in order Myth in order Red Redemption, that the bad side always struggles with the grain that is not only the game's build, but also its story.
You can be as bad as you can be Great Outcome, but where would it find you? Your final goal in each game is still to save the day as part of a team, and while you are bringing up a guide so it may get you a good discussion sequence or meeting results (others who are not old
New games (specifically Author 3 and Red Redemption 2 here, once Effects of Difficulty self Andromeda) learned from BioWare's previous works and found it very interesting, and very enjoyable, to make your ethical decisions a murkier suggestion, to make information about the pain of your own thinking, not the narrative effect.