It is expensive to hold a point directly to it that where Media Molecule worked for so long. What are dreams? How could such a thing happen? Who will be interested? Why did Tony agree that this research was more time-consuming to design and immerse the product instead of investing in something that is obviously easy to sell? The more common, the more common, the more uncertain.
British research has provided a response to the debate. Those who grew up in the '80s, especially those born in Europe, remember that this was initially not as much of a comfort field as computer games. C64, ZX Spectrum, BBC Micro and other variants. It was time to spend less on the games (and more hacking, but then it was odd that way). It was the time of PEEK and POKE, where anyone could close out a four-color black arcade and send it to a small publisher for publication. Other sources have sown the seeds collected today, which explains why some of the best companies in the world are located in Sweden, Finland, Poland or the United Kingdom.
In Media Molecule they re-invented the idea of a chaotic world and began to think. One could not create something without playing when playing in a console, except for some titles with a simple level editor. The Little Big Planet or, more recently, Super Mario Maker, has shown that consoleros also wanted to create, but in these cases what the players had to do was to persuade the platforms to work otherwise if what they wanted to differentiate themselves was real. Dreams are the answer to that creative outcry, by providing an object-oriented language organized as a video object. In addition, if that wasn't enough, it allows you to try modeling, sound editing, animation and even compressing the game engine and learn a bit about its functionality. All of this sounds so perfect and so professional, presented in a cohesive way.
In summary, Dreams puts you in the hands of everything you need to create your own model, scenarios, music, interpretive videos. Build all the games. Everything, seriously, everything.
That was what they had been doing for months dreamers They have access to a premature version. It finally releases on Friday, February 14th and, anyway, there are already more games accessible to your domain than you can play to know how much. Most of them are of good quality to show that there are people who are talented and willing to use these tools. For example, let's say Halfgar Watergardens. It's a simple platform with integrated puzzle elements, and even though it lasts for half an hour, 30 minutes is completely fun. Or Origin, of GK-S- Japanese, where you manage a little fairy tale through a lovely forest and deal with some bosses with an amazing design. It is called for another project from upper Japan Echu Meikyu 32 Omote, and is known for a complicated two-way control system that is difficult to understand and implement.
If all you need is a game to spend hours long enough and not something that looks like a professional demo, we recommend trying something that is multi-player. Sumasshus War Articles It's basically the last & # 39; type left & # 39; where you control the spinach up and you have to squeeze the others until they are thrown out of the playground until you are alone on the stage. Believe me, pack things differently Turn Left Duck. That little game puts you in the fastest lap of the duck that can turn left while competing in a race using circuits made from small platforms. Some ducks are moving in the same direction, so weight and head are served. Like entertainment.
Want something completely different? There are games in everyone's dreams. We can think of the connection between the rhythm game and the puzzle Cridkedturkey & # 39; s GridSlicepuzzle Are Electric Imps Dream Robots? of Slurm MacKenzie or & # 39; s like souls & # 39; Akaoni of Tototidoppa. We encountered some of the highest test games Dreamer games in this review so it was impossible to list everything without spending hours copying and pasting titles and game developers. Plus, it's not just games, because you'll also find dioramas, animation shorts and even music videos to participate. Our creation is called Aethyr: The Cursed Ball.
So, hundreds are waiting for you, maybe thousands of complete games to try and enjoy, and then many more details outside of the game. Media Molecule has been able to produce the appearance of these creations, so you don't always have to look for something to play yes or no. In fact, we can say that all experiences selected and tagged by Media Molecule are worth at least some viewing, including the aforementioned games. Another way to gain visibility Dreams Community Jams, decorative events in the style of game jams or music jams where anyone can present the classic. Just before the launch of this week, for example, the theme was flawed, which prompted us to send Aethyr for testing. If you want to play Sonic's million variants, now that it's back in fashion, you can do it again (how come there are so many Sonic fans in Dreams?). Only time will tell how MM and Tony end up dealing with complex copyright issues that will inevitably come up, but for now it seems that using popular games as an incentive is a safe bet to gain exposure.
At first reach, the game was quite stable and it was perfect software as a creative tool. Since then, he hasn't stopped getting updates that have made it even better. For example, you can now mark that a character can fly in a 2D plane only, which greatly facilitates the development of side-by-side scanning games. Prior to that review, the creators had to solve the problem manually, blocking another character's ax. You can also jump between your favorite camera angles so you don't have to do it manually. Not to mention the new control options, it is very important when we consider that we will not use the mouse and keyboard. Dreams are conceived based on motion control, as many of you will know, and as a result it was important for the creators to have a pair of PS Mov control (which was not a complicated PSVR to find, or expensive), without the DualShock 4 control command. Now, however, everything can be managed differently with analog sticks. Of course, you won't feel like in the Minority Report …
Another contribution that simplifies the process of creating new collection tutorials is included in the game. Usually they start with very basic concepts, and then move on to specific subjects, from logical construction to describing how the character's eyes flash.
So what else did Media Molecule do all this time? If, after all, games are made by players only … have they committed to looking at their stomachs? Well, if you want to say other than riding a fully functional game engine and reaping the great community that has already launched thousands of projects, yes, there are other things as well. Art dream, by Media Molecule himself, developed directly within dreams using the same tools available to players. It's such an amazing game and inspiration, because it combines a few different types of characters to suit a well-told story. In short, it's a click-and-click adventure with a good dose of platform. It tells the story of Art, a jass bassist in the low hours who, releasing his thoughts at an early age, tries to get back into the band. This game, which can be understood as a "story mode", really shows what can be done with dreams. And without bringing up its history for nearly two hours with the kidnappers, we will say that we end up with an excellent ending that knows how to combine multiple possibilities at the same time. And obviously, the people behind Little Big Planet and Tearaway are its creators.
Finally, keeping up with the PSVR playback on Virtual Reality so far has no date, but Media Molecule has only prioritized its promises, so the dream has already begun.
This way, that "story mode" of dreams is never considered a 20-hour game, if someone has taken that idea. There is nothing and nothing less than the best inspiration for the players and a great way to remember what all this means. So, we really understood the art of Dreams when we fulfilled the dream of art.
The fact that the words "jam" and "remix" appear three times when talking about the creation of Media Molecule is not a coincidence, as it has to do with topics like jaz, gaining public confidence And is that Dreams a jazz. Dreams are a creation. Dreams are a community. The occasional solo performance, but at the same time ensures that the high symphony remains harmonious. Dreams are a trial, in which you play certain negative notes but continue to keep up with your speech. We can just clap our hands.