Failure: London looks great! It could honestly pass as a real, official expansion if you showed it to someone who had no idea it was a fan-made mod. And apparently the company behind it Stand outBethesda agrees London looks wonderful because it keeps turning the developers of the ambitious mod on.
The news of the last hiring came to the official yesterday Failure: London Twitter account when the people behind the project revealed that its chief technical advisor, Ryan Johnson, was leaving the much-hyped company failure 4 mod’s team to work for Bethesda. This news alone is impressive and cool. That Bethesda was tapping for talent is a testament to how promising the mod looks.
The mod team said they are all “excited to see the worlds he can build” for Bethesda as he begins his new job with the company.
So that’s one thing. But what’s even wilder about all of this is that this isn’t the first time this has happened. Last year around this time Stephanie Zachariadis who was then Failure: Londonchief author of , left the development team after also being hired by Bethesda Game Studios as a quest designer.
And in the update announcing this latest departure, the team announced so Another One of its members was also offered a position at Bethesda. This time it was the mod’s very own project manager, Dean Carter, who seemed to have been offered a position to work on Fallout 76 at Bethesda’s UK office. However, Carter turned down the job after “very hard soul searching” and will stay to see it Failure: London until completion.
That London The team suggested that some modders use large, well-known projects for “pure resume padding,” while others do it for the community, the team, and the fans. It “isn’t easy turning down your lifetime dream” to work on a fan mod for free instead, they wrote, suggesting Carter’s decision to stay was a sign of his “selflessness” and “devotion” to the mod and its team .
As for Failure: Londona large scale PC mod that adds a brand new London themed world failure 4 Complete with new quests and weapons, the developers behind the project said Johnson’s departure will not cause any delays in development. Apparently his departure had been known for some time and he helped ensure the team was able to continue properly before his departure.