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Ash of Gods: Redemption covers so many things that it's hard to make a simple summary. We can say that we are experiencing a fun adventure with a carefully crafted and narrative character to "choose your adventure", where we have to add card game items and two optional systems: turn based combat and branch-based dialogues. In the end, however, we have never been such a bad definition.
A long time ago, something called "harvest" began, which meant the death of millions of people. Some powerful creatures like those terrible plagues can stop us before it is too late, but now the harvest is back and this time threatening to wipe out everyone in the world in this wonderful world. That is a great sequel to the story, and considering the importance of the narrative in the play, we prefer not to spoil it by presenting what happens next. The only thing we can say is that people start to notice some marks on the neck, which makes them the first killers to kill each other. As if that wasn't enough, reapers They go around cities and cities too.
The plot is constructed by telling the stories of the three main characters. Do you The thorn, who is the captain of the guard; Hopper, a type of healer; and finally Pheng In the role of murder. Each one also has some layers of support added to their cause as well as regular contacts. To give you an idea, it looks exactly like the suspense Banner Saga, another action-packed cartoon RPG with powerful narrative elements.
As we said, in some respects Ash of Gods also works as a novel to decide where the story will go. Here, however, you are trapped at the beginning of the game with so much information that it can slow you down a bit. There is a back issues, & # 39; a powerful information & # 39; or the enchanting atmosphere, the character scenes … and everything is linked to the fact that from the beginning they ask you to make dialogue choices that will impact the whole game.
Yes, it's a phrase we have not stopped seeing in recent years: your decisions have consequences. Usually it's a marketing ploy, but look, it's bad, it causes different conclusions from "good" to "bad", which brings a certain amount of restoration. That said, we think that excessive information in the beginning has both positive and negative consequences. On the other hand, try to enrich yourself and allow you to add as much information as you want. For some, it becomes more difficult. Therefore, we thought that at first it might be presented with a smoothness and a little difficulty. In fact, we can draw a metaphor for perhaps the biggest problem in this game: try to do too many things.
You can choose to play in Normal or heavy types of Iron Man, but if it's the only thing you like to take for granted and immerse a piece, it gives you a Story mode with automatic combat. Also, although it is a non-negotiable feature for all games (as we have seen in other cases), the fact is that this is a huge contribution. It's not that the battle isn't working, it's too small (good, or not surprising), only that it features a setting that allows you to focus on the story, with all the choices and backdrop, it's something that allows players to do what we think is right. the best part of the game: its narration.
When it comes to those battles, they work well almost all the time. Each character you control in your group counts, in fact, your series of movements. There are several classes, such as archers, wizards, or combatants. Our favorite thing is you can attack the life or power of the enemy, which adds to the impact of the battle plan. Generally, battles are fun but somehow, even though they provide a good range of attacks. The only problem we have encountered is that in comfort it seems a little out of order, and sometimes frustrating minimal interface Apparently made to work on PC with the mouse and keyboard.
Then there is part of the letters. Instead of attacking or moving, you can also play the card (one hand of choice) in full combat. The cards offer options such as recovering life or increasing defenses, but even though they may appear to be in the beginning, the fact is that the game would have worked well without them. It's not a complaint about it, but they want to put in something more to remember.
After those notes, it is necessary to highlight some of the great beauties. Ash of Gods: Redemption is good, to entertain sounds. Drawings (like other mechanics) have a lot in common with The Banner Saga, which is quite obvious. It also reminds us of Dungeons & Dragons, a cartoon series for Dragons and Dungeons 80. The cartoon style is perfectly matched, tailor-made for characters and composition and backgrounds. The graphics convey the perfect setting for this story of a cursed, vintage country, and the best thing is that the soundtrack is up to par. The music can sometimes sound like Enya composing a devastating album. That said, the visual enjoyment of this story.
In conclusion, this adventure is driven primarily by history telling a story of great value, so if multiplayer games are your thing, you should consider them even if you do not go for a masterpiece. It can be a little heavy, especially at first, but at the same time we provide it more revenge If you do get into their lists. It may not be a good option for those looking for a high-quality turn based combat, due to their unhappiness and lack of inspiration. So, Ash of Gods: Redemption is a beautiful, eye-catching, focused game that focuses on high-end narration and cannot be an SRPG expert, perhaps by trying to do a lot of different things.