I have yet to respond horror movies the same way I did. At one point, I felt hair stand on my arms, my beating is quick when someone comes down with a black corridor backed by marks stiffness strings, when the camera pops up and produces a demon display on the screen either Pennywise in the pull of a storm. I still enjoy all those moments, but they no longer scare me.
Maybe it's because the soundtracks or scenes have become so predictable. Or maybe the real world is terrified these days. But just as much as I love bad movies, video games the only way the horror media made me cry so much was that my neighbors came to ask if I was alive.
Of course, not every horror game is bloody-curdling-scary. Same thing He died during the day just fun, good old fashion, and when you play Friday 13: Game the longer you can get the better by escaping Jason. But the important difference is that video games are a viable option rather than just a film. For film, I often look at a character from a third-party point of view and walk around the apartment while yelling, "You can't do that" on screen. It doesn't matter if it is Texas Chainsaw Massacre, Babadook, or Cool Location; despite the quick panic escaping, I don't feel like the filmmakers intend to discuss.
Anyway, horror video games still shock pants on me and even make funny comments because they are a viable option and you often play them from a first-person perspective. I lean for me to survive. I can panic, hit the wrong key, turn to the beast trying to suck my soul or brain out and bite the dust immediately. I have to do it over and over again until I get through that part of the game. In Read and Alien: Solate there's a hilarious plan to tread past the invisible monsters, whether that's quiet enough so that Terry Akers doesn't use his good ears to find you, or have a super quick time to set the Facehugger on fire before it gets in your face.