In Pokémon Mystery Dungeon: DX Rescue Team, i announcing the interview of two Game Boy Advance and Nintendo DS games coming out this week of Switch, the human player woke up in a world full of talking pocket beasts, reborn as one of them. Living and working alongside Pokémon as equals instead of using them as tools is an exciting experience.
I don't usually name my Pokémon. Since the blue and Red days, I have been opposed to giving my most expensive pocket-size words. What's the point? One Mudkip is the same as any other Mudkip. But no Pokémon Mystery Dungeon: DX Rescue Team. The Mudkip I participated in in the fog-like re-enactment is a different character. He is ambitious. You have the courage to sacrifice. He never leaves my side, even though he knows I'm human in Machop's body.
Her name is Carol.
Instead of being limited to saying his name, as Pokémon in regular video games and animated series based on them, Carol speaks English. All Pokémon living on earth Pokémon Mystery Dungeon they speak English, and they talk a lot.
In addition to the traditional Pokémon / Human language barrier, I am more comfortable getting to know my closest beast friends than ever before. For example, did you know that Diglett, a pill-shaped head draining a hole in the ground, has feet? What Diglett says in the game, at least, and I believe her. She looks authentic. He still wants to swim.
This is just a little interaction with Pokémon making Pokémon Mystery Dungeon: DX Rescue Team it's worth it. The game is a bit like a roguelike where players and their Pokémon counterparts repeatedly retreat from the once-generated holes to achieve a limited amount of requests – to move, rescue, or return an item. The main story involves revealing the mystery of why the player has turned into Pokémon and what it means for this world of high magic magic, but the game's flesh absorbs and fulfills these same requests.
So I have selected my Pokémon partner and each new Pokémon character I will emulate. When I make the three character teams go deep into the pit, I think about their personalities and how they will become messages. I've given them voices, and I talk to them as we play. The rescue team for Sparky Day is a celebration of Sok Pokemon's friends.
I don't want to be Machop. It is a Pokémon game that was assigned to me following the original human experiment Pokémon Mystery Dungeon: DX Rescue Team. I may be over the decision of the game, but this is a personality-related game, so I accept the test results. Seven hours into the adventure, and I don't think of myself as any other outfit in the pocket, leading my team of Carol, Rachel, Blane, Maggie, and friends to an unknown accident thanks to this Pokémon bookstore. I think I'm a Pokémon. Or a Pokémon person. One of those.
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