According to Ex-BioWare producer Mark Darrah, Mass Effect: Corsair was supposed to be a first-person adventure for Nintendo DS where you soar around a ship and explore a galaxy far, far away.
“We wanted to publish it in a part of the galaxy that is more pirated and not really explored,” Darrah told YouTube channel MinnMax in a new interview.
“It should be a combination of somehow Buccaneers and Star control … you would be independent. You’d be more of a Han Solo character, not a Specter – and you’d fly around, pick up charges, and explore. You could examine this information and then sell it back to the Human Alliance. “
The idea is very fascinating and would have the lore and history of. expanded Mass effect on a large scale. But although the team had already started working on flight control systems and the game’s overall history, it was discontinued shortly after production due to the high cost of Nintendo DS cartridges.
According to Darrah, EA predicted the title would only sell 50,000 units – and at $ 10.50 ($ 14) per cart, it wasn’t worth the huge investment in development.
It’s a real shame we never saw anything Mass effect Spin-off would have looked to DS.
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Back then, the console was a paradise for wild experiments and interesting gameplay recordings. Ports for games like Assassin’s Creed, The Sims and call of Duty Performed reasonably well on the console and effectively managed to add exciting new mechanics to the myth of each franchise.
Corsair could have done the same for them Mass effect Series, but it seems we’ll never know how a Nintendo DS adaptation would have gone. It’s just another case of potential failed.
You can watch the full interview with Darrah Here.
This story originally appeared on Kotaku Australia.
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