BioWare will want to "resume" A song"A gaming game in the usual long-term" multiplayer online game, says studio manager Casey Hudson today at blog post. This proves a Kotaku report starting in November.
"In the coming months we will be focusing on reviving the long-term experience, working specifically to restore basic gameplay with clear goals, motivating challenges and moving forward with meaningful rewards – while maintaining the fun of flying and fighting in a great scientific setting," writes Hudson in the post. well we'll be doing something we wish we had done the first time around—and giving the focus group time to test and use it, focusing on playing gameplay first. ”
A song launched a dirty campaign last February. About a year later, it still sounds like an imperfect game. Update on good startup content he kept the delays. In the summer and fall, major figures in the development team, such as lead producer Ben Irving and live services head Chad Robertson, have left BioWare.
While this has led some famous YouTubers and players in the community to believe that A song was discarded, sources within the studio told Kotaku in November that it was actually working on the game's main sequel, internally titled “Anthem 2.0” or “Anthem Next.” It was not clear at that time what the product of that era would actually be – No Personal Area: NextThe rebuilding of style, perhaps, or reopening a new version of A song
"We spent a couple of months breaking it down and figuring out what we needed to change (a lot)," said one person working on the redesign. Kotaku last year. "And we've been building another couple of months since."
Hudson added in today's post that about the process A song it will still be backed up with a game store update and new events, including an item scheduled for a one-year anniversary on February 22. However, he did not provide any timetable for the next phase. A song will be fine.
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