Blizzard will go over everything Torghast-related, including new levels and buffs

Geralt of Sanctuary

Blizzard will go over everything Torghast-related, including new levels and buffs

Blizzard, Buffs, including, levels, Torghastrelated

World of Warcraft Fans are currently upset with Torghast, one of the game’s playoff activities. Changes are made instantly in the pipeline, and Blizzard is focused on ironing out the painful grind out of Torghast’s current levels.

Torghast is the tower of the damned, the sanctuary of World of Warcraft: Shadowlands‘Boss. The prison guard lives here and stores all of his most precious souls in Torghast so that he can torture them and turn their souls into axes and armor. The problems with the area started after that World of Warcraft‘s weekly reset that added new levels for players.

For the time being, the congregation was satisfied with Torghast absolutely angry. The enemy were health spongesplayer were frustrated, and People asked the developers For a faster, more fun Torghast.

There is the World of WarcraftThe heroes kick in the doors of Torghast every week to run through one HadesOne style roguelike dungeon crawler and walk away with quest progression or a heaping helping of soul ash to build your own legendary piece of gear. Changes to Torghast are therefore important.

“This is our top priority right now and we have a number of changes in the works, all of which are aimed at making the Torghast experience easier,” said Ion Hazzikostas, Game Director at World of Warcraft, in a call with igamesnews. “Players will see these changes in the next few days.”

World of Warcraft - The prison guard stares menacingly into the camera

Image: Blizzard Entertainment

A round of hotfixes has already run out, but a bigger patch should be released “before the weekend”.

Torghast received some changes with the weekly reset on December 15th. The patch should address some basic balance issues. For example, solo healers and tanks dominated game mode, with classes like Paladin being given protection just to find their way through Torghast. Blizzard also patched some of the powers that players could randomly acquire, making previous floors more difficult in each level.

“We increased the difficulty a little over the course of the experience to avoid players falling into the trap of making their way to the fifth or sixth floor before realizing they were and weren’t over their heads the DPS or equipment to defeat the boss. Then they walked away and thought, “Well, I just wasted 45 minutes, this sucks.”

These changes should be small changes to an otherwise successful formula. The problem was that they meshed with the new levels. The players only had three shifts and eight. Blizzard expected the player base to slowly work its way through this content and equip gear from the Castle Nathria raid and the Mythic Dungeons.

World of Warcraft - Bolvar Fordragon stands in front of Torghast and swings his mace

Image: Blizzard Entertainment

Hazzikostas says the beta didn’t prepare them for player behavior on live servers and regardless of the difficulty, players jumped into the meat grinder so they could earn enough sweet, sweet soul ash to level up their legends. Completing layer three should make level four a breeze, and then five would follow quickly, right?

“Actually, the tuning goals are a bit more aggressive,” says Hazzikostas. While players can tell when a Mythic Raid is out of range from equipment dropping compared to their current set, Torghast didn’t have these indicators.

“If layer one was like a normal dungeon and layer two was like a heroic dungeon, but when you move up to layer six it’s like … a +7 myth. And layer eight is more like a mythical +13 or +14. And there are some players who are very, very skilled and get gear from other sources doing Mythic +14 dungeons this week! But for some players they will never be there, and for other players it will be something they do in four months when they have tons of epic gear under their belt. “

Hazzikostas admits this was a communication problem and now that the new layers of Torghast are out in the wild, and it is proving to be such a frustrating experience, Blizzard is about to tone it down. “We can’t ring the bell for people out there trying to do this.”

World of Warcraft - A player stands outside Torghast in The Maw

Image: Blizzard Entertainment via Polygon

Blizzard has a few main goals with Torghast right now. First, reduce the average length of a Torghast run so it doesn’t take an hour. Second, increase the pass rate for a handful of classes and specializations that are struggling. Third, make sure the powers players can acquire are fun and diverse things that can only work in Torghast, not just a more powerful version of a player’s usual rotation. Fourth, make it clear how difficult each shift should be and when a player should tackle it.

Changes to goal one and two solution will be here “in the days ahead,” but Torghast’s support and goal three and four solution will be a long-term endeavor for Blizzard. Torghast will be a feature that will endure across all of the Shadowlands, and that means we’ll see new wings and wild, wacky powers appealing to different players. When I ask Hazzikostas whether Torghast will be a quick fire, a high skill race through challenging enemies, or a patient, meticulous journey that players can make through perseverance, he says the answer is “ideally both”.

A new wing will be opened by Torghast in the next few weeks: the Twisting Corridors, which have 18 floors and are a “unique service for cosmetics”. This will be a journey for someone who plans every move and enjoys every step and doesn’t have to worry about going back every week also Smash the throat and improve their soul ties and conduits and unlock their Great Vault upgrades.

Future wings might be among us for the hardcore Torghast racers; Though Hazzikostas says the team is careful to ensure that new additions to the tower are not mandatory for a level 60 character to repeat every week. A timed mode or challenge mode could emerge in the future once the current issues in Torghast are fixed and the mode basically works.

“Torghast shouldn’t be about turning that one guard into a chain while you kill his buddy because if you fight them both at the same time you would die in 10 seconds,” says Hazzikostas. “That doesn’t make you powerful and inspiring, and we want to move away from that.”

More announcements about Torghast are coming, but Blizzard is monitoring community forums and making sure the mode works on a fundamental level before it gets too much improved. “We are actively working to make things better,” says Hazzikostas. “And we’re not going to stop until people are having fun and it feels like a source of stories about how cool and overwhelmed you are.”

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