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Taito is one of the oldest video game companies and has a very strong influence in the first generation of companies. It has been diluted, and it has been insignificant in this decade. Square Enix took over the brand and rights and decided to try to re-enter consoles around the world with a new version of its classic product. The first is retro, but the second is not. Bubble Shooter 4 Friends is a continuation of the world's No Shadow and No Trace series, especially the derived puzzle bubbles.
The difference between the two is that the original image is a series of lock screens where you have to end a series of monsters to move to the next level, while the other is a colored ball puzzle perched on the level's roof.
Bubble Bobble 4 Friends is a modern product of the series, but not a conceptual modern product. For starters, there is a visual setup that completely dispenses with the stylish retro pixel style. It includes 100 screens that run in the child's room, and the settings are related to their role in the battle between two toys, Dragon Blood Bubble and Gusiluz toys. All monsters of the past have been redesigned, such as bubbles. The end is neither spectacular nor a pointer. We had hoped for another layer of definition, especially in dragons, but it would not affect the game. And, of course, it can run on Nintendo Switch with solvency without fail.
The biggest impact is how they adapt to the current bubble mechanism and jump between previous platforms. Lake input is over and the character is now running normally. Don't wait for special items on each screen, they can be won by defeating monsters and used with cost counters, except for upgrades. Since the bubbles are indicated on the screen (can be modified in the menu), the buoyancy of the bubbles is known.
With these parameters, you must enter the normal state. Planning a perfect strategy not only through stages, but also how to group all monsters in one explosion. Everything started smoothly, perhaps because the new enemy was more bland than before. This is the biggest shortcoming of the fourth part that we can propose. Due to the level design, they will hardly face each other in the first three worlds, and the only challenge is to see how to get the most points. Between these two, some world leaders don't say much, the structure is monotonous and very loose. This was the last one before the arrival of the Fifth World, and it started to get tough. In the end, Taito began to show that he knew how to make challenging and original screens. The game ends after a hard final battle, and then starts again in difficulty. They are the same world in the redraw phase, more complex and more attractive. In the end, he probably knew very little, just like looking at titles of that era from a current perspective.
Its name carries the word "friend" and is suitable for multiplayer games. Since only three buttons are needed, up to four people can share the game using two pairs of Joy-Con controls. We haven't passed doubles yet, so we can't assess whether playing this way makes sense or is a bit confusing. The idea is to plan in groups to make it easier and it does, but you can also disturb skewers.
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The real EXTEND is the original bubble gum that appears as an entertainment machine on the side of the children's room. It's not just a detail worth appreciating. Their game for you is more than 30 years old and more symbolic than money, although it is still sold separately in multiple formats. The best way is to be able to play it, because these screens and that demon-like difficulty keep coming. But it also helps to check how much has changed overall.
Most notable is the very strong input lag that entertainment and the NES maintain in their rightful place. When pressing a button sneaker, pressing the button to wait for it to jump, completely change and feel out of control is one of the keys to whether you like it or not. Returning to the classics again, once again seeing the title of Taito's title in terms of color technology, which has become very visually outstanding, which is also a good choice.