Control, Sea Of Thieves show clips from the early development phase

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Control, Sea Of Thieves show clips from the early development phase

AI, calculate, clips, control, development, Early, Gta, my box, Operating systems, Paul Ehrlich, phase, Sam Barlow, Sea, Show, Software, Thieves,

Image for the article titled Other developers share shots of what their games looked like in early development

screenshot: youtube

That Grand Theft Auto VI Leaks were big news for all sorts of reasonsbut one of the more interesting talking points was rekindling a discussion about how “bad” a game can look in public.

As I said the other daywhile there have been and always will be assholes who say the dumbest shit, I think the vast majority of normal people when confronted with footage like the one we’ve seen of GTA VIeither thinks: “clean” or: “wow, that’s really cool to see the sausage made like that.”

Of course, part of this allure stems from the fact that we almost never get to see big games in a state like this! And if the GTA Lick does nothing else I hope it can at least help normalize the idea (at least to the general public) that these games don’t look “bad” when being worked on, they just look like they’re being worked on.

In the wake of the leaks and the wider discussion about a game’s graphics during development, a number of other developers and studios have come forward and shared footage of it her Games looked like early. And it’s all great, every single picture of it.

Image for the article titled Other developers share shots of what their games looked like in early development

screenshot: Twitter

Before we continue, you should know that some of these comments that you are about to see refer to the tweet that you see above, which was very bad, and which – next to that GTA Leak itself – prompted many developers to delete (or dig up) a lot of this footage.

comes first control Chief designer Paul Ehrlichh, who used to be today tweeted:

As graphics are the first thing finished in a video game and CONTROL has won several awards for graphic excellence, here is footage from the beginning of development 🙂

CONTROL – Early Production Footage (Finished Graphics)

The team behind it also made fun of the “done first” tweet cult of the Lamb:

Next we have Frozen synapsewhich was a BBC Micro adventure game for a year before becoming one of the most important tactics games of all time:

Here’s what Sea of ​​Thieves looked like in 2014 (that is four years before its final release):

One of the funniest/best was shared by immortality Sam Barlow, who says “This is what IMMORTALITY looked like for the first 2 years as we focused on balancing the AI ​​and combat gameplay”:

Image for the article titled Other developers share shots of what their games looked like in early development

This is how this scene looked in the finished game:

Image for the article titled Other developers share shots of what their games looked like in early development

TO UPDATE: And here is Uncharted!

Some PowerWash simulators:

Aside from developers sharing their own work, here are a few more notable (and rarer) examples of studios sharing footage in development:

God of War: Baldur Combat Prototype

Project A: Riot’s Tactical FPS Announcement | Riot Pls: 10th Anniversary Edition – League of Legends

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