Azur Lane: Crosswave, tomorrow morning PlayStation 4 and Steam, is a mobile calling connector Azur Lane, known as action-investigating shooting and an anthropomorphic anime warship for women. Crosswave it's really full of boatmen looking cool, but its short 3D battlefield leaves a lot to be desired.
Azur Lane: CrosswaveStory mode is a much more graphic novel than an action game. In a world covered by water, women's acts of popular warfare dominate the sea. Four nations – the Eagle Union, Iron Blood, the Royal Navy, and the Kingdom of Sakura – dominate the peaceful Kansen planet, never aware of the war despite the fact that everyone is wearing large uniforms. While the mysterious force known as the Sirens beg ins to form a conspiracy, the four nations come together to hold a great fighting game to join one another, share fires, play games, and occasionally participate in a 3D action adventure Crosswave
There is plenty to talk about inside Crosswave. Most of them are the basis of the story, focusing on Shimazar and Suruga, a couple of future Sakura Kingdom ships and who find themselves engrossed in both the engagement war and the Sirens plan & # 39; When not engaging in long story-centric s torytelling in full Japanese, the player character manages to float on a 2D overlay map, picking things up and participating in events.
Most events are very talkative. In fact, any event not listed as "event events" is some kind of conversation between two or more characters. Sometimes it's romantic. Sometimes it is weird. The women of the boat (there do not appear to be any boat men) show so much personality, and I am very excited to see how they play on their own. I just wish it was more focused on seeing how they fought together.
Event battles are very short. The player selects three main ships and three support ships from the characters that are unlocked. The battle begins with a player controlling one of their three main ships. Large fire extinguishers and lamps. Support planes flying in the sky are bombed. Enemy boats sailed through the water in an effort to avoid player guns and arrows.
In general difficulties the battles are easy. Just go in and shoot, use power-ups when charged, and the enemy goes down without too much trouble. The fight is usually two minutes long – in fact, every battle I've encountered in the game so far has the need to "finish under 120 seconds" to achieve the right level.
The video below gives a good idea of how Azur Lane: CrosswaveStory mode is flowing. Skip for six minutes to fight.
The gameplay goes well when it's a little tricky. I just wish there was more to it. Azur Lane: Crosswave you prefer to tell rather than to show. Most of the first four chapters I have played involve groups from rival nations collecting unknown tubes left after the war with the Sirens. The team that collects the most cubes wins. That sounds like fun, but the whole tournament is playing out in a literary way. Instead of a player collecting lambs during a fight, the game simply tells us which team collects that.
It's like Crosswave he makes fun of me for gameplay. One of the smaller narrative events aside involves the boat ladies discussing the interactive card game. In some cases they play a catch-and-catch game for nothing. How delightful for both of them. I wish I was playing those.
Fortunately there is a "no-fire" battle mode when I get tired of going through text screens. This mode is simply a series of pre-fleet combat battles with special rewards. And for those who like to talk, opening up some characters also opens up special narrative pieces with special rewards.
I realize that combat is never a big draw Azur Lane: Crosswave. It's about lovely anime women who wear war pieces on their backs. I love the stupidity of these projects. They are very funny and funny and ridiculous. Why is Downes wearing a Native American shirt? Is the U.S. in the world?
The main character Shimakaz has rabbit ears. His partner Suruga has demonic horns. Are these characters really boats, but also animals? How in the world did hell get this hell?
Without all the chatter, that is.
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