Cyberpunk 2077 execs say they “ignored” signals that the console versions they were hyping were in rough shape

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Cyberpunk 2077 execs say they “ignored” signals that the console versions they were hyping were in rough shape

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Illustration for article titled iCyberpunk 2077 / i Execs say they ignored signals that the console versions they were hyping were in rough shape

Screenshot:: CD project

It is now clear that Cyberpunk 2077 will be a disaster. especially on consoles. During a conference call with the CD Projekt Group’s board of directors, executives said they knew the game was broken before it launched on December 10th.

Adam Kiciński, President and Co-CEO of CD Projekt opened a presentation for investors yesterday with comments about the huge cybernetic elephant in the room: Cyberpunk 2077Performance on consoles.

The game was started “far below” […] Expectations, ”said Kiciński, adding that management“ ignored the signals ”that more time was needed to ensure this Cyberpunk 2077 was ready for the base platforms PlayStation 4 and Xbox One.

“It was the wrong approach and against our business philosophy,” said Kiciński. “In addition, we mostly showed the game on PCs during the campaign.”

“We definitely didn’t spend enough time looking at this [PlayStation 4 and Xbox One performance]“Added Vice President Michał Nowakowski later in the call.

When asked why Cyberpunk 2077 Marcin Iwiński, co-CEO of the billionaire, stated that due to the work on the game, the console version will not be visible to the public until it is released.

“The reason [we didn’t show the game on PlayStation 4 and Xbox One] is that we updated the game to last generation consoles until the last minute and we thought we’d make it in time, ”said Iwiński. “Unfortunately, this resulted in it being given to reviewers just a day before it was released, which was definitely too late and the media didn’t get a chance to review it properly. It wasn’t intended; We only fixed the game until the last moment. “

I’m not buying the picture these executives paint here. Last year, senior quest designer Paweł Sasko told the story Eurogamer The CD project had every version of Cyberpunk 2077 Run “anytime” to keep an eye on parity between platforms. They suspected that the PlayStation 4 and Xbox One did not perform as expected, an assumption supported by the studio’s attempts to keep these versions out of public scrutiny for as long as possible. You don’t mess around with console stuff and verification codes like CD Projekt did up until launch unless you know your game is broken.

In retrospect it becomes clear that this atmosphere of concealment is around like Cyberpunk 2077 Performed on PlayStation 4 and Xbox One has been branded into the marketing. As Iwiński noted, the only console footage they showed was the game that ran on pimped-up platforms of the last generation like PlayStation 4 Pro and Xbox One X, or the backward compatibility of PlayStation 5 and Xbox Series X. When comparing the CD with limited Film material project for the analysis of branches as released Digital foundry, which shows constant frame rate drops, regardless of which last generation console is used, that too is suspicious.

Speak with Wccftech In July 2019, UI coordinator Alvin Liu spoke Cyberpunk 2077Graphics on less powerful platforms.

“We are targeting consoles as prime platforms and it looks amazing there,” said Liu. So, of course, if you spent $ 2,000 building your PC rig, this will look better. But the graphics are pretty amazing for what you are going to get Cyberpunk 2077 on consoles and low-end PCs. “

Liu was of course not part of the marketing team and Cyberpunk 2077 was more than a year away from publication when he made these statements. It’s entirely possible that local developers believed the game was console ready at launch and didn’t mean to be misleading. However, it is much more difficult to give management statements the same leeway in the months immediately preceding the December 10th release.

After Cyberpunk 2077 was delayed a second timeCD Projekt Vice President Michał Nowakowski downplayed concerns about the game’s performance on last-generation consoles during an October conversation with investors.

“[T]There is nothing wrong with the Xbox or PS4 versions. Optimization needs to be made, also because of the way we approached things from the start in terms of development. To be honest, there is no problem with Xbox or PlayStation 4, ”said Nowakowski.

The CD Projekt executives have even retained this facade throughout the company last financial presentation on November 30, less than two weeks earlier Cyberpunk 2077 was started.

“Of course a little lower than on Pro consoles, but surprisingly good, I would say, for such a large world,” said CEO Adam Kiciński when asked how Cyberpunk 2077 Played on PlayStation 4 and Xbox One as it was still hidden. “That is the answer.”

What happened to Cyberpunk 2077 is unhappy, and not just because of him eight year hype campaign but also because of The toll it took developers to get out the door. Making a game is hard, even without a pandemic on your neck. I don’t envy the position CD Projekt has placed itself in by taking on such an ambitious (um) project, let alone the workers who suffered from bad management and then watched the game being torn to pieces, because executives needed the boost to their bottom line.

The deliberate way in which the studio made sure that footage and impressions were preserved Cyberpunk 2077 It is downright reprehensible to run outside the public on PlayStation 4 and Xbox One and to protect yourself from criticism by recruiting influencers and likeable journalists. This is just another example of how the strained, capitalist relationship between developers, consumers and the press (both professionals and enthusiasts) can be openly exploited, and I think it is high time the industry had a long, tough one before that Looking in the mirror We are continuing to normalize these toxic business strategies.

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