Not all mishaps Cyberpunk 2077 are as immersion breaking as the butts or unmentioned players hanging and falling out. Some can be useful – especially for speed runners.
The glitch in question is modifying V with Maneuvering System, a cyberware that allows the player to dodge in midair. (Find this cyberware in the Arroyo subdistrict of Santo Domingo.) As Redditor Strikielol found (via Eurogamer
The trick is to land just before V. This basically confuses the game into merging both the dash and the leap forward, and in doing so, V builds momentum and speed well beyond what the developers of CD Projekt Red had intended. We know this because zooming in on the freeway makes the player go faster than it takes to load cars. Watch them get on and off:
Other players have found ways put the profits together with in-world mods like reinforced tendons (available from ripperdoc in Watson, Little China), which adds a double jump to the player’s repertoire.
What is it good for? Well it should be obvious, but this kind of thing is usually useful for speed runners, especially in big world RPGs. There is a flaw inside Fallout 3
Cyberpunk 2077Each% mark is much longer – 3:03:50, as set by ColdCypher on December 31st. Of course, the game didn’t start until December 10th. Perhaps discovering this bug will be helpful in overcoming the 3 hour barrier in a short amount of time.