Cyberpunk 2077’s latest patch reportedly added a groundbreaking bug

Geralt of Sanctuary

Cyberpunk 2077’s latest patch reportedly added a groundbreaking bug

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Takemura in Cyberpunk 2077

Screenshot:: CD Projekt Red / Kotaku

Last night CD Projekt Red released the first major update for its restless open world shooter, Cyberpunk 2077. “Major” is a relative term. While greater than previous updatesyesterday Patch 1.1 focuses on stability fixes rather than a major overhaul. In fact, it may have made the game even worse – by introducing a potentially groundbreaking bug.

Patch 1.1 fixes an issue in the Down on the Street mission where Takemura would not call, preventing any progress in the mission. He’ll call now apparentlybut then I won’t say a word. Something user say Reloading old memories or creating new memory files doesn’t fix this either.

There is at least one obvious workaround. Try calling Judy first In front Takemura calls. If he does, hang up the line and then do a side job. (The player who reported this workaround tackled a Delamain side quest.) Wait 24 hours in game and Takemura should call – with dialogue and all – so you can move forward on Down on the Street.

Kotaku asked CD Projekt Red for a comment.

I play Cyberpunk 2077 on an Xbox Series X, which does better than it seems to on last-generation consoles, but not, as one of my roommates reminds me so often, on his high-end rig. Still, I’ve run into a few bugs since day one. Usually it’s garden-style hiccups: NPCs floating in the air in a way they shouldn’t, or a gun that refuses to reload even after I tapped “X” eighteen times. Small potatoes.

Bug in Cyberpunk 2077 Patch 1.1

I hope the funny bugs (see above) never go away.
Screenshot:: CD Projekt Red / Kotaku

The mistake that pissed me off on the game popped up during the side quest, Stadium Love, where you hang out with a group of veterans and throw back bad vodka shots like you’re at a bad frat party (“What’s that?, alcohol rub? ”asks V) and then takes part in a shooting competition. In one attempt, I couldn’t pull my gun out – pretty much an instant DQ in a stab. In another case it was me, but all the veterans around me would whip theirs as well and then start shooting at me. That sucked too. I decided to stop the game until it was in better shape.

“Stadium Love” is not listed among the ten or so quests mentioned yesterday1.1 patch. In my better judgment, I tried the quest again after downloading the update with 16.5 GB (!!!). I was able to shoot my gun with no problem. I was also still being shot at. So not perfect.

According to CDPR, yesterday’s update fixes an issue with the “M’ap Tann Pèlen” quest where players could run into a roadblock to speak to the character Mr. Hands on the phone. I had no problem with it today, but hadn’t tried the quest at all before downloading the 1.1 patch. Who knows if I would have gotten a hook three weeks ago.

After spending some time with the game last night, I can say that it feels pretty much the same as it did before you dropped. Perhaps those on last generation consoles will see more benefits. At the moment, social media seems to be noisy as news outlets discover the patch is in place or alert players to how thin the notes appear. CDPR says This patch focuses on various stability improvements and bug fixes and lays the foundation for the upcoming patches. The next one is due in February a statement since December.

Ten days ago, CDPR posted a video stating that January’s major update would be released within the next ten days. YesterdayThe 1.1 patch hits exactly this mark in the most technical sense. These are indeed updates that actually fix some issues with the game. It ended up with 5:00 p.m. ET (10:00 p.m. Warsaw time) on a Friday. Make it what you want.

Is Cyberpunk 2077 “Good” now, like No Man’s Sky made its way to greatness? No not yet. However, this is a small step in the right direction. I’m excited to see what’s next.

Cyberpunk 2077 is on a cyber radio

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