Let's make our stand clear from the beginning: Daymare: 1998 is disappointing. It is unfortunate that we have to say this, because on the other hand, we are very supportive of independent game creators such as Attader Studios. However, on the other hand, we have a responsibility to provide you, dear readers, a reasonable and honest analysis. For this reason, we leave you here with what we thought of Daymare, without a doubt.
To give you a little context if you don't know its origin, Daymare: 1998 began as a repetition of Resident Evil 2 by fans (we think that's why the title still contains "1998"). Capcom ordered the closure of the project and, later, announced that they were building their own game, which is a spectacular re-launch of 2019. The writers continued their work, but without taking any licenses, even though it was still a clear tribute to the series that made them come together.
He begins the game as an elite soldier from the HADES Corporation sent to an institution seeking rescue and rescue. Almost all scientists and guardians are dead, but, as could be predicted, they are not completely dead. The character is like Hunk from Resident Evil 2, and it's easy to tell from the start. Fortunately for those who expect something real, the game takes an unexpected turn in the story (which we'll talk about later). Shortly thereafter, the dead began to revive again, starting with one of the worst things about zombies we've had in a long time. The only problem we have now is to know where to start.
All right. Bullets … not enough. We have seen heavy survival rates over the years, but even in normal mode, the experience is enlightened and overwhelming to the point of losing all grace. Grain physics is unsatisfactory because of the way they touch the target and the reloading system, where you have to manually insert the bullets into a magazine, the baton. "So we get the facts, why do we complain?" After that we get one of the worst inventions we've ever seen. There is a curved system in the character's arm that can be accessed through a sequence of menus (all of this in real time), which means that, while it's time consuming, a zombie has your head torn.
The game takes place in a small town in Idaho, which was influenced by a sinister company called Hexacore Biogenetics. You can take it out when the gun goes off. You should visit a number of places in the city, to start getting its history and the Hexacore program revealed. The difficulty is out of hand and, if the challenge wasn't frustrating enough, it's worse due to the clumsy inventory system. It makes the voice work an awkward act, which is so bad it looks like it had to be word-for-word to respect the original, as the dialogue is difficult and very difficult to communicate with the characters.
On a positive note, the game looks good at another time. In fact, it would be great, with Spooky Zombies and a good deal of good location. There are several zombie and well-designed models, there are times when they look very polished and when you can say they were a work of art made with love. However, there are some shortcomings and problems that, in turn, cause them to lose the light, such as a lousy display (approach the mirror or glass paper and you'll see it). It also has a minecraftian effect that might have been better to remove.
Reports are also worth mentioning below. Much like Resident Evil, there are texts that tell this story and fill in the gaps left in the normal game mode. However, when playing it on PS4, we couldn't read one. We heard the sound of the pages turning, but nothing appeared on the screen. Unfortunately, at the moment, we were not bothered by the conspiracy to care.
Recent reviews have focused on combat and handcuffs, which seems to be nothing useful. We mentioned earlier that there are very few characters, but if only, you can't defend very well. Fighting doesn't seem to make a mixed-race stop attacking you. Overall, the fight against headache is another sad fact that adds to our very negative outlook.
We have stated previously that there is an unexpected twist in history. The HADES soldier comes from the introduction only, and then takes on a small character in rural America. It's a fascinating change, different from the usual characters and settings, but not enough to save the game in our final test. In fact, you can carry a variety of characters, including HADES soldiers and a hunter named Sam. However, the game never changes, no matter what the character, highlighting some of the possibilities that were fun, but in the end it wasn't.
With a bizarre complexity, a new recording system, minimal binding, poor animation, and a mildly entertaining concealment of everything, Daymare: 1998 is perhaps the best-avoided game. If you want a zombie-filled experience that embodies the spirit of the & # 39; 90s Classics, play some of Resident Evil's newest memories instead.
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