The developers of Between us I left a message on Tuesday to thank fans for their patience and to explain why new developments in the resurgent multiplayer smash hit are slowly coming.
“Between us We got incredible traction pretty late in 2020 that we weren’t expecting, and that meant a lot of changes for us, ”said InnerSloth wrote on the studio’s official blog. “We didn’t just have to work on it again Between us After we thought it was done, we also had to position ourselves more sustainably to work on the game. “
Between us launched on a Windows PC in November 2018 but became a quarantine culture and social gaming hit after top Twitch streamers started streaming over the summer. The additional hiring and organization required to bring in post-release support for the game took a few months, InnerSloth said. It also meant that the studio stopped working on a sequel in September to make sure players on new platforms weren’t affected by the original game.
“There are a lot of other things that are beyond our control (legal issues, meetings, planning), so these things sometimes take longer,” the blog post said.
Between us It also made its console debut with the Nintendo Switch in December, which includes certifications and processes other than post-launch support for the original game. InnerSloth, based in Redmond, Washington, has four employees. “We have help from our porting partners for that,” the studio said, “but it still means that we have to make sure that future things we do are supported on these platforms.”
Between us will be released this year on Xbox One and Xbox Series X, and is already available to PC subscribers on Xbox Game Pass. At the Game Awards 2020 on December 10th, Innersloth announced that a new card, Airship, would be joining the game.