Diablo 4 fans say XP is stingy, so Blizz promises changes

Diablo IV Fans think that Blizzard’s action role-playing game has an XP problem as players struggle to level up in time. Fortunately, the studio is willing to listen to these criticisms and make changes. In a Campfire Chat stream with members of the development team, Blizzard explained that they are working on improvements to the current dungeon XP scaling following a backlash to changes made earlier in the week that made grinding more difficult.

What is the problem with XP in Diablo IV?

Previously, players fought powerful elite monsters that gave above-average experience and decent loot to gain experience points, especially for supporting characters that fans wanted to level up quickly. But elite monsters shouldn’t be an easy farm, so Blizzard decided to standardize their spawn rates across the board, eliminating some of the best ways for players to gain XP. The outcry was immediate, prompting the developer to consider balance changes for the more difficult Nightmare dungeons to compensate.

Now the team say they plan to improve the experience in nightmare dungeons with higher difficulty (thanks, wow head), giving players a faster way to gain XP after the elite monster density decreases over the course of the game. These had become a focal point for XP until a hotfix earlier this week standardized their spawn rates and players weren’t happy with it.

Obviously the big concern for players here is that the XP grind is now significantly worse. But in general there seems to be a sense of it Diablo IVThe numbers are scaled in such a way that there is no longer a really good, time-efficient way to level up in the game. As of this writing, there is one thread with 7.6k positive reviews The game’s subreddit from fans expressing frustration with the state of experience scaling for other enemy types (thanks, IGN). Prior to this patch, elite monsters spawned so frequently that they were one of the fastest ways for lower level players to level up. However, now that things are more “standardized,” players are looking for a new way to level up, and they’re missing out on options.

“Seriously, what are you doing? [Blizzard]? Why do [you] Do you think so many people keep running dungeons? “That’s because XP sucks everywhere else, simple as that,” Reddit user AudioRejectz wrote in the thread. “World Bosses, Hell Tide, [Nightmare Dungeons] Everyone needs their XP [buffed]. It’s so frustrating that it makes leveling harder and harder, especially for solo players.”

Diablo IV will implement fast travel to the nightmare dungeons

It remains to be seen if the increase in XP in the Nightmare dungeons will provide a meaningful remedy. However, Blizzard says that alongside these changes, it will also implement a new fast travel system with Nightmare dungeon sigils so you can get in and out of them much faster. So as the numbers go up, there could be a faster way to grind in the future, even if elite monsters don’t spawn like they used to.

This was a problem for Diablo IIIalso to the extent that players found the grind tedious until Blizzard introduced Rifts, which were short dungeon runs that helped players grind for experience and loot. Diablo IV has no such alternative, which is why players get frustrated when they lose one of the most reliable ways to level up. Although from the Appearance of the subredditsome thought so Diablo IV was stingy with his enemy spawns.

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