Dirty Second Hard Demo, Very Hard to Survive

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Dirty Second Hard Demo, Very Hard to Survive

Demo, Dirty, hard, Survive


Illustration of an article entitled Bravely Default II / Demo Hard Hardly, So Here's How To Survive

Screen: Square Enix (Nintendo Shop)

Last week, during a surprise Nintendo Direct, Square Enix has a worldwide talent for advertising Liver Default II. The demo offers a taste of all the series fans should expect: lovely sprites, beautiful paint-based backgrounds, and a return to the Brave / Default Turn-based war system. But it also brought something unexpected to the table: a major challenge.

When you start the demo, you will receive a friendly warning. "The story is different from the main game, and the difficulty of the battle is only slightly higher," it read through the window. Sigh, you can imagine. You are wrong – and that makes sure your party will be wiped out by wolves. (Wolves! As I said, this demo is not confusing all around.) Patient players can play nine minutes before sounding soaked with a towel. This is just an invitation, after all. But with a few tricks and a dash of patience, it can start to feel rewarding as a complete game.

Give everyone the right tasks.

The Liver Default II demo gives players access to five functions: Freelancer, Monk, White Mage, Black Mage, and Vanguard. Square Enix must be a gig economy expert because each actor can hold two jobs at the same time, one as a title and one as a starter. The two functions overlap; you can use any skills that aren't open to any task, but the characters will take the power and ability to climb from the main task.

Seth and Adelle fit the punchy work very well (Monk, Vanguard) while Elvis and Gloria are better placed on the magician (White Mage, Black Mage). You will definitely want at least one person at Vanguard, because that job comes with a very high defensive boost. Monks are great, too: they have high HP and physical attacks, and eventually gain a few debugging skills. Anyone who poses as a Vanguard should have Monk as a junior to start over (and vice versa).

It is good to set both of your spells as White Mage. In Liver Default II, MP dropped faster than the White Claws case in a public-owned apartment. The White Mage, however, came up with a technique called Kinetic Energy, which returns 10 percent of the physical damage treated as a member of Parliament. So when you are set up for an MP, you can upload four attacks in a row and recover a significant chunk. You can also throw in a few powerful spells and take out your time with a physical attack or two, in fact bring back any MP you use at that time.

You don't have to worry about making anyone a Freelancer in the demo.

Grind for us in 1999 and you're Tony Hawk.

Grinding is important in order to balance your characters, of course, but it is very important to grow their operations. Winning a war produces both points and points of action. Experience points do what regular experience points do: boost character HP and other stats Work points, on the other hand, expose the character's skills to a specific task. There are seven levels, each of which provides access to a new practical or practical skill. Before trying to deal with a basic demo quest, adjust the functions below for your character. That way, you can switch to the main job and still have access to all of the skills below. (Exhibit A: The White Mage shakes Black Mage's little used mission can still use Blizzara, a powerful ice spell.)

It will take a little bit of grinding those sub-tasks to the level you want, but the grinding will Liver Default II demo is more involved than your average RPG grind. Even if there are characters used, a single move can result in your entire group being canceled, which means you have to stay engaged. Also, combat music – and there is no room for discussion on this issue – is actually the best fight music in history. It's pretty cool seek get into fights just to hear that information.

However, if you can't stomach a little grinding, why play Square Enix's role-playing game?

You can still speed up the battles.

This may seem like a no-brainer, but it took me 42,861 battles to find it, so I thought I'd share. You can speed the battles by pressing on the D-pad, which makes the grinding process less than grinding. Press right once to repeat the speed or twice to repeat it. Unfortunately there is no triple-speed option, which would have been a decent military speed (if you request an answer, Square Enix).

Keep your personal belongings.

Between battles, don't waste energy building up your HP or ethers in your MP. The accommodation costs 100 pg per night, and will completely replace your party. You will get at least half that amount in each battle. So if you wait at least two fights to return to the guesthouse, it's like you're not spending money. (That's how financial information works, isn't it?) Trust me: You'll want to keep those things in the demo bar, the Sandwept Ruins. You can't save a fly there, so wiping can be time-consuming. Also, a trip to the inn is every 37 seconds.

Trust in Brave.

The demo did a good job explaining the Brave / Default battle system, but doesn't mind telling you that you can wipe down most of the Starter badges. At the beginning of each battle, Shoot as best you can, then load up with four attacks in a row. Remember, though: If you do not outrun the enemy in that one chance, you will leave yourself open to three chances to attack your enemies. That is why, in the beginning, the process works best against small goblins. Once you've finished climbing a few times, you'll be able to do the same for orcs and – get this – even wolves.

Don't miss the store.

It can be easy to walk around the Savalon store, especially if you're playing with your switch in handheld mode. Don't miss out. As you exit the town, you will find the southeast road before the exit. There, you can load on important items, such as Phoenix Downs or Hi-Potions, but you can also set up some gears that will give you a huge edge in battles. Get the Wizard Rods of Elvis and Gloria, give Adelle and Seth sharp weapons (your Vanguard's ax and your Monk's handle until they get the Bare-Knuckle Brawler), and grab everyone's best weapons. I forced everyone to close the Caravan Coat. Vanguard's mission is to allow you to accumulate heavy weapons. Stat changes may seem small on paper, but they pay big dividends.

There is a sixth bonus function.

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After beating Rev. Thief Bernard – Dwayne Johnson's manager of the Sandswept Ruins – he will open up the role of Sela. The work comes with good potential: Steal Breath, which heals HP equal to damage done. In addition, unlocking the Cell opens up two more details for him to explore. The credits may have been rolled up, but you could just walk back into the game and head to Salalon. There, you'll be able to pick them up. (Bonus: You will also have the opportunity to pick a manager of your choice!)

You can change the speed of your automatic movement.

Under game settings, you can change the speed of automatic movement from "walking" to "running." This can be seen as popular, and in particular, it is, of course. But switching to use also offers some great gameplay benefits. If you approach the enemy behind pressing A, you will start the battle with an additional Battle Point. Running allows you to quickly close distances to imaginary enemies.

Of course, if you're willing to go, you can just hold down the B button to push it. But changing the default speed to work means you don't have to remember to do so. And there are enough Minuteae to remember about this demo.

Put repetitive war music on.

This is less of a hype and more of a challenge for Square Enix: Put this soundtrack to Spotify, please!

Brave-Brave-Brave-Brave-Brave:

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