The judgment and Eternal Judgment owes much to the ancient art of slapstick humor. Laughter is a wet, goopy glue that covers the whole experience. It's a tonal range that makes the difference between mental and physical violence. Without humor, Doom games can be overwhelming.
The team at id Software was new to the 2016 war building The judgment at a very young age in game development. It was going to be fast and unfinished, as it was before The judgment
So the team had to answer some tough questions: How do you make a dream of power by breaking down hundreds of demons without falling into intolerable misery? Check out the video above to learn about the impact of Doom comics and how id used humor to solve a tricky game design problem.
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