Duty patch nerfs .357 Snake Shot, adds demonic mode

Geralt of Sanctuary

Duty patch nerfs .357 Snake Shot, adds demonic mode

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Thursday is a busy day for Call of Duty fans. Infinity Ward has finally completed the terrifying reign of .357, and the beloved Demolition mode is back Modern Warfare.

The boat is Thursday focuses more on bug fixes and car damage. But another change should be a good claim Warzone followers. Infinity Ward has recaptured the damage to the Snake Shot attachment, and repaired the distraction that caused the weapon to deal too much damage over long distances. This studio also reduced the fire delay for Lightweight and Match Grade attachments by .357.

For those of you who don't know why the .357 Snot Shot has been a problem, let us catch it. Players have been using the Snake Shot attachment on a .357 revolver, which effectively turns it into a small rifle. Paired with an Akimbo perk that allows players to use twice at a time, there are highlighted clips of players who win games with two pistols, slower, and longer guns (see the clip above from the ssieK user). But this new pool should fix the problem, part of which seems to have been a nuisance.

While Warzone players already dancing in the grave of .357 Snake Shot, Modern Warfare players have more to write on. The demon mode from previous Duty games calls is is now available Modern Warfare. Defeat is similar to Search and Explosion mode, but players can appear, and bomb protection does not end the cycle. Instead, the attacking players are on a timer: explode both bomb sites before it's too late.

Both Demolition and .357 Snake Shot live versions Call of Duty: Warzone and Modern Warfare.


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