As expected, a new Monster Hunter The game is sure to include a number of quality of life changes that both series veterans and newcomers will appreciate. One of the biggest improvements concerns Monster Hunter World‘ map, which is now 3D. In the past, maps were flat while trying to convey the sheer density of the different biomes, making them a somewhat confusing mess for players who were not yet familiar with the layouts of the areas. Now it should much easier to maneuver over wilderness‘ huge new environments.
When you’re involved in a big fight, you’d usually hack away at weak spots in hopes of affecting the monster’s movement or abilities and gaining monster parts, which used to break off and appear as shiny pieces you had to manually collect. That doesn’t seem to be quite the case anymore, and now when you break parts of the monster, you automatically pick up smaller pieces, meaning you now don’t have to enter or exit the fight to get every last piece. You’ll still have to carve off larger parts like tails, and dead monsters can now be climbed to harvest them. And hey, if you’re injured after a fight or on the way to a new one and don’t want to choose between your various potions, there’s now a dynamic healing option that chooses the best solution based on your health.
Funnily enough Explosive barrels (which was previously static) can now be picked up and thrown at enemies and possibly even teammates. There are a million little changes like this that should make dealing with all the practical stuff outside of monster killing easier and more accessible than in its predecessors. Oh, and as a fun side note that I’ll also attribute to “quality of life changes,” Explosive barrels (which were previously static) can now be picked up and thrown at enemies and possibly even teammates. See, being able to troll my friends is important to the “quality” of my “life”. It counts!